Earth

From VanRO Ragnarok Online

Elemental Property. Earth is damaged most by the Fire property, and does the most damage to the Wind property. Weapons can be forged with an Earth property using a Great Nature.

Damage Table

  Enemy Level
Element Level 1 Level 2 Level 3 Level 4
Neutral 100% 100% 100% 100%
Water 100% 100% 100% 100%
Earth 100% 50% 0% -25%
Fire 150% 175% 200% 200%
Wind 50% 25% 0% 0%
Poison 125% 125% 100% 75%
Holy 100% 100% 100% 75%
Shadow 100% 100% 100% 75%
Ghost 100% 75% 50% 25%
Undead 100% 75% 50% 25%

Related Items

Head Gear

Item Name Effect
Cards Add the chance of gaining Green Live each time a Plant monster is killed. Add 10% more tolerance against Earth Property Attack.
Gain immunity to the Chaos status. Increase resistance to Earth property attacks by 15%.
Item Name Effect
Equipment
  • Eir: Increase damage done to Fire, Water, Wind and Earth monsters by 5%
  • Loki: Increase damage done to Fire, Water, Wind and Earth monsters by 10%
  • Tyr: Increase damage done to Fire, Water, Wind and Earth monsters by 2%

Armor

Item Name Effect
Cards Enchant an Armor with the Earth property. DEF +1.
Item Name Effect
Equipment An armor that is enchanted with the Earth Property.
Grants the user a 10% chance to completely ignore melee attack damage. FLEE + 75. Grants bonus MDEF based on refine. Adds a 10% resistance to Earth

Weaponry

Item Name Effect
Cards Increase damage on Earth property monsters by 20%.
Item Name Effect
Equipment Increases damage on Earth, Water, Fire and Wind Property enemies by 7% and Holy Property enemies by 5%.
Enchanted with the Earth Property.
Enchanted with the Earth Property.
Enchanted with the Earth Property.
Enchanted with the Earth Property.
Inflicts 5% additional damage on Undead monster and 10% additional damage on Earth, Water, Fire and Wind Property enemies.
Enchanted with the Earth Property.
Enchanted with the Earth Property.
Increases damage against Undead, DemiHuman and Earth Property by 10%.
Enchanted with the Earth Property. Pierces Defense of Brute monster. Causes Coma effect on Brute monster by a low chance.
Increases damage inflicted on Earth Property by 10%. Increases damage inflicted on Wind Property by 10%. Indestructible (except in upgrade attempts).

Shield

Item Name Effect
Cards Increase resistance to the Stone status by 15% and Earth property attacks by 5%. DEF +1.
Decreases damage from Earth Property by 20%. Increases damage dealing to Earth Property by 5%.
Item Name Effect
Equipment Add a 20% resistance against property attacks (All except Neutral).
Can never be knocked back. Receives 20% additional damage from all physical and magical sources.
Adds a 10% chance to return the damage of all magical and physical attacks. Increases resistance to all elements by 10%. Reduces damage from all attack types by 10%. Reduces ATK, Flee, Perfect Dodge and Hit by 90%
Increases damage from large size monsters by 15%. Reduces damage from small size monsters by 10%. Max HP + 20%. Reduces damage from Criticals by 20%. Perfect Dodge + 7. Luk +7. Resistance to all elements + 7%
Add a 20% resistance against Wind, Earth, Holy and Poison Property. MDEF + 5
Increases Max HP by (4,000 + 400*Refine). Increases STR by (4 + Refine/2). Increases Resistance to Earth, Wind, Water and Fire by (10 + Refine/2)%
Reflect Melee damage by (10 + Refine)%. Ignore partial Defense by (10 + Refine)%. Resistance to Earth/Wind/Water/Fire increased by (10 + Refine)%
Reduces VIT based Defense by (5 + Refine/2). Increases Hard Defense by (3 + Refine/3)%. Reduces melee reflected damage by (10 + Refine)%. Increases Resistance to Earth, Wind, Water and Fire by (15 + Refine/2)%. Unbreakable
Reduces damage from close range attacks by (10 + Refine)%. Increases attack by (5 + Refine/2)%. Chance to break enemy's weapon when hit by (5 + Refine/2)%. Increases Resistance to Earth, Wind, Water and Fire by (15 + Refine)%. Unbreakable

Garment

Item Name Effect
Cards Increase resistance to Earth property attacks by 30%. Flee +5.
ATK +5. Increases physical damage versus Earth property monsters by 10%. Adds Crit + 15 when fighting Brute and Plant race monsters.
Receives 30% more damage from Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost and Undead elements. Enables use of Level 3 Cloaking.
Item Name Effect
Equipment Increases 5% resistance from the monster to Water and Earth property attacks. Increases 5% resistance from Plant and Brute monster.
Adds resistance to ALL elements by 15%. FLEE + 30 MDEF + 5. Enables use of Level 1 Teleport. Cannot be refined, cannot be destroyed.
Resistance to all elements +5%. Perfect Dodge +5. Increases Max HP and Max SP by 1% per refine. MDEF + 5. Unbreakable. Unstrippable.
Resistance to all elements + 10%. Max HP and Max SP + 10%. After Cast Delay - 10%. MDEF + 5. ATK and MATK + 5%. Critical + 5. Hit + 10. Ignores 5% of Enemy's MDEF. Unbreakable. Unstrippable.

Ammunition

Item Name Effect
Equipment An Earth Property kunai.
Enchanted with the Earth Property.
A Bullet enchanted with the Earth Property.

Sets

Item Name Effect
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  • Normal Set Bonus
VIT + 5, Maximum HP + 15%, Maximum SP + 5%, DEF + 5, MDEF + 15. Receive 10% less damage from Water, Wind, Earth and Fire Property attacks.
  • Upgraded Goibne's Helm Set
VIT + 10. Maximum HP + 30%. Maximum SP + 10%. DEF + 10. MDEF + 20. Receive 20% less damage from Water, Wind, Earth and Fire Property attacks.
VIT + 2, Maximum HP + 10%
MDEF + 3, Maximum HP + 5%, Maximum SP + 5%
VIT + 3, MDEF + 3
VIT + 1, MDEF + 2


Item Name Effect
Cashmere Set
  • Set Bonus Without Hat
Resistance to Earth, Wind, Water and Fire + 25%
  • Set Bonus With Hat
Resistance to Earth, Wind, Water and Fire + 50%
Decreases after cast delay by (5 + Refine/2)%. Ignores (2 + Refine/4)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases Movement Speed by (25 + Refine/2)%. All effects increase by refine. Can not be refined after creation. Unbreakable.
Decreases after cast delay by (5 + Refine/2)%. Ignores (2 + Refine/2)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases MDEF by (8 + Refine/2). All effects increase by refine. Can not be refined after creation. Unbreakable
Decreases after cast delay by (10 + Refine/2)%. Ignores (3 + Refine/3)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Adds resistance to Freeze by (65 + 5*Refine)%. All effects increase by refine. Can not be refined after creation. Unbreakable.
Decreases after cast delay by (10 + Refine)%. Ignores (5 + Refine/2)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases MATK (25 + Refine)%. All effects increase by refine. Can not be refined after creation. Unbreakable