Earth: Difference between revisions

From VanRO Ragnarok Online
 
m (1 revision imported)
 
(No difference)

Latest revision as of 11:16, 14 May 2024

Elemental Property. Earth is damaged most by the Fire property, and does the most damage to the Wind property. Weapons can be forged with an Earth property using a Great Nature.

Damage Table

  Enemy Level
Element Level 1 Level 2 Level 3 Level 4
Neutral 100% 100% 100% 100%
Water 100% 100% 100% 100%
Earth 100% 50% 0% -25%
Fire 150% 175% 200% 200%
Wind 50% 25% 0% 0%
Poison 125% 125% 100% 75%
Holy 100% 100% 100% 75%
Shadow 100% 100% 100% 75%
Ghost 100% 75% 50% 25%
Undead 100% 75% 50% 25%

Related Items

Head Gear

Item Name Effect
Cards Add the chance of gaining Green Live each time a Plant monster is killed. Add 10% more tolerance against Earth Property Attack.
Gain immunity to the Chaos status. Increase resistance to Earth property attacks by 15%.
Item Name Effect
Equipment
  • Eir: Increase damage done to Fire, Water, Wind and Earth monsters by 5%
  • Loki: Increase damage done to Fire, Water, Wind and Earth monsters by 10%
  • Tyr: Increase damage done to Fire, Water, Wind and Earth monsters by 2%

Armor

Item Name Effect
Cards Enchant an Armor with the Earth property. DEF +1.
Item Name Effect
Equipment An armor that is enchanted with the Earth Property.
Grants the user a 10% chance to completely ignore melee attack damage. FLEE + 75. Grants bonus MDEF based on refine. Adds a 10% resistance to Earth

Weaponry

Item Name Effect
Cards Increase damage on Earth property monsters by 20%.
Item Name Effect
Equipment Increases damage on Earth, Water, Fire and Wind Property enemies by 7% and Holy Property enemies by 5%.
Enchanted with the Earth Property.
Enchanted with the Earth Property.
Enchanted with the Earth Property.
Enchanted with the Earth Property.
Inflicts 5% additional damage on Undead monster and 10% additional damage on Earth, Water, Fire and Wind Property enemies.
Enchanted with the Earth Property.
Enchanted with the Earth Property.
Increases damage against Undead, DemiHuman and Earth Property by 10%.
Enchanted with the Earth Property. Pierces Defense of Brute monster. Causes Coma effect on Brute monster by a low chance.
Increases damage inflicted on Earth Property by 10%. Increases damage inflicted on Wind Property by 10%. Indestructible (except in upgrade attempts).

Shield

Item Name Effect
Cards Increase resistance to the Stone status by 15% and Earth property attacks by 5%. DEF +1.
Decreases damage from Earth Property by 20%. Increases damage dealing to Earth Property by 5%.
Item Name Effect
Equipment Add a 20% resistance against property attacks (All except Neutral).
Can never be knocked back. Receives 20% additional damage from all physical and magical sources.
Adds a 10% chance to return the damage of all magical and physical attacks. Increases resistance to all elements by 10%. Reduces damage from all attack types by 10%. Reduces ATK, Flee, Perfect Dodge and Hit by 90%
Increases damage from large size monsters by 15%. Reduces damage from small size monsters by 10%. Max HP + 20%. Reduces damage from Criticals by 20%. Perfect Dodge + 7. Luk +7. Resistance to all elements + 7%
Add a 20% resistance against Wind, Earth, Holy and Poison Property. MDEF + 5
Increases Max HP by (4,000 + 400*Refine). Increases STR by (4 + Refine/2). Increases Resistance to Earth, Wind, Water and Fire by (10 + Refine/2)%
Reflect Melee damage by (10 + Refine)%. Ignore partial Defense by (10 + Refine)%. Resistance to Earth/Wind/Water/Fire increased by (10 + Refine)%
Reduces VIT based Defense by (5 + Refine/2). Increases Hard Defense by (3 + Refine/3)%. Reduces melee reflected damage by (10 + Refine)%. Increases Resistance to Earth, Wind, Water and Fire by (15 + Refine/2)%. Unbreakable
Reduces damage from close range attacks by (10 + Refine)%. Increases attack by (5 + Refine/2)%. Chance to break enemy's weapon when hit by (5 + Refine/2)%. Increases Resistance to Earth, Wind, Water and Fire by (15 + Refine)%. Unbreakable

Garment

Item Name Effect
Cards Increase resistance to Earth property attacks by 30%. Flee +5.
ATK +5. Increases physical damage versus Earth property monsters by 10%. Adds Crit + 15 when fighting Brute and Plant race monsters.
Receives 30% more damage from Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost and Undead elements. Enables use of Level 3 Cloaking.
Item Name Effect
Equipment Increases 5% resistance from the monster to Water and Earth property attacks. Increases 5% resistance from Plant and Brute monster.
Adds resistance to ALL elements by 15%. FLEE + 30 MDEF + 5. Enables use of Level 1 Teleport. Cannot be refined, cannot be destroyed.
Resistance to all elements +5%. Perfect Dodge +5. Increases Max HP and Max SP by 1% per refine. MDEF + 5. Unbreakable. Unstrippable.
Resistance to all elements + 10%. Max HP and Max SP + 10%. After Cast Delay - 10%. MDEF + 5. ATK and MATK + 5%. Critical + 5. Hit + 10. Ignores 5% of Enemy's MDEF. Unbreakable. Unstrippable.

Ammunition

Item Name Effect
Equipment An Earth Property kunai.
Enchanted with the Earth Property.
A Bullet enchanted with the Earth Property.

Sets

Item Name Effect
[{{{url}}}]
  • Normal Set Bonus
VIT + 5, Maximum HP + 15%, Maximum SP + 5%, DEF + 5, MDEF + 15. Receive 10% less damage from Water, Wind, Earth and Fire Property attacks.
  • Upgraded Goibne's Helm Set
VIT + 10. Maximum HP + 30%. Maximum SP + 10%. DEF + 10. MDEF + 20. Receive 20% less damage from Water, Wind, Earth and Fire Property attacks.
VIT + 2, Maximum HP + 10%
MDEF + 3, Maximum HP + 5%, Maximum SP + 5%
VIT + 3, MDEF + 3
VIT + 1, MDEF + 2


Item Name Effect
Cashmere Set
  • Set Bonus Without Hat
Resistance to Earth, Wind, Water and Fire + 25%
  • Set Bonus With Hat
Resistance to Earth, Wind, Water and Fire + 50%
Decreases after cast delay by (5 + Refine/2)%. Ignores (2 + Refine/4)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases Movement Speed by (25 + Refine/2)%. All effects increase by refine. Can not be refined after creation. Unbreakable.
Decreases after cast delay by (5 + Refine/2)%. Ignores (2 + Refine/2)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases MDEF by (8 + Refine/2). All effects increase by refine. Can not be refined after creation. Unbreakable
Decreases after cast delay by (10 + Refine/2)%. Ignores (3 + Refine/3)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Adds resistance to Freeze by (65 + 5*Refine)%. All effects increase by refine. Can not be refined after creation. Unbreakable.
Decreases after cast delay by (10 + Refine)%. Ignores (5 + Refine/2)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases MATK (25 + Refine)%. All effects increase by refine. Can not be refined after creation. Unbreakable