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| {{Template:ChangedSkills
| | #REDIRECT [[Guillotine Fist]] |
| |skillType = Offensive
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| |skillLvl = 5
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| |skillReq = [[Finger Offensive]] (Lv3), [[Critical Explosion]] (Lv3)
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| |skillSpCost = All
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| |skillTarget = Enemy
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| |skillRange = 2 cells
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| |skillAttType = None
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| |skillCast = Lv1: 4 sec, Lv2: 3.5 sec, Lv3: 3 sec, Lv4: 2.5 sec, Lv5: 2 sec
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| |skillDelay = Lv1: 3 sec, Lv2: 2.5 sec, Lv3: 2 sec, Lv4: 1.5 sec, Lv5: 1 sec
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| |skillDur = None
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| |skillCost = 5 Spirit Sphere(s)
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| |skillEffect = *''Requires 5 Spirit Spheres.''
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| Usable only when [[Critical Explosion]] is active.Uses all SP to do massive damage to the target, HP/SP will not regenerate naturally for 5 minutes after Asura Strike is used.
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| Cancels [[Critical Explosion]] after use and requires all remaining Spirit Spheres (that is all 5 if cast independently). Damage is {{Formula|[(Weapon ATK + Base ATK) x (8 + SP/10) + 250 + (150 * SkillLV)] * Card Effects.}}
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| Can be used while catching someone using LV 5 [[Blade Stop]] or with no Cast Time at the end of a combo attack ([[Triple Attack]] -> [[Chain Combo]] -> [[Combo Finish]] -> Asura Strike) but the [[Critical Explosion]] and Sphere requirements remain in both cases (usable with the 4 spheres remaining after activating [[Blade Stop]]/[[Combo Finish]]).
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| Increasing the Asura Strike skill level has a relatively small effect on total damage compared to increasing SP, [[INT]] or [[STR]]. This skill can be interrupted.
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| <table class="wikitable">
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| <tr><th>Skill Level</th><th>Damage Formula</th><th>Cast time</th><th>Cast Delay</th>
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| </tr><tr>
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| <td>1</td><td>ATK*(8 + SP/10) + 400</td><td>4 Seconds</td><td>3 Seconds</td>
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| </tr><tr>
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| <td>2</td><td>ATK*(8 + SP/10) + 550</td><td>3.5 Seconds</td><td>2.5 Seconds </td>
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| </tr><tr>
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| <td>3</td><td>ATK*(8 + SP/10) + 700</td><td>3 Seconds</td><td>2 Seconds</td>
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| </tr><tr>
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| <td>4</td><td>ATK*(8 + SP/10) + 850</td><td>2.5 Seconds</td><td>1.5 Seconds</td>
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| </tr><tr>
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| <td>5</td><td>ATK*(8 + SP/10) + 1000</td><td>2 seconds</td><td>1 second</td></tr>
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| </table>
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| *Damage is derived from this formula: {{Formula|ATK * (8 + Remaining SP/10) + Skill Level Bonus.}} As a result, the following characteristics determine what is needed to maximize damage:
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| *#As much Base ATK as possible; due to this, Monks oriented to Guillotine will have very high STR.
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| *#As much SP as possible; if a card slot can't add to STR (or reach the next bonus of it), it should instead be used for SP adding cards.
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| *#Maintain SP before using Guillotine Fist. The damage will be low if the user's SP is nearly empty when casted.
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| *#Higher levels of Guillotine Fist will add a small amount of damage.
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| *Asura Strike is always [[Neutral]].
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| *The preferred weapon cards for Guillotine Fist are that add damage by a percent, as they increase the overall damage.
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| |skillOther = '''Loki:'''
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| *The damage modifier of SP on Asura has been capped at 6,000.
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| *When used in a Combo, Asura will ignore the recast requirement.
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| *Can no longer be used on it's own. It must be used with a combo or during [[Blade Stop]]
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| }}
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| [[Category:Changed Skills]]
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| {{Navbox Monk}}
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