Alchemist Job Change Guide: Difference between revisions

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Template:Quest Info

Registration

1. Proceed to Al De Baran. The building in the southwest corner is the Alchemist Guild. Inside, talk to the Alchemist Guildsman Template:Navi to sign up to become an Alchemist. She will ask you for 50,000 Zeny and random items from Set 1. She will also accepts both items from Set 2 as a substitute for the item requirements from Set 1.

File:Alche-Guildman.png
Set 1 (one of the following)
657.png 7 657 Berserk Potions (Comodo Item Shop / Tool Dealer inside Mail Annex Room)
1752.png 7500 1752 Fire Arrows (Sunken Ship Dungeon Tool Dealer / Quivering Merchant on Eden 2F)
612.png 100 612 Mini Furnaces (Einbroch or Geffen (Christopher) Blacksmith Guild)
Set 2 (both)
1005.png 1 1005 Hammer of Blacksmith
1006.png 1 1006 Old Magicbook

2. Once the player has finished registering, go downstairs to a star-shaped room. Head towards the second room on the right side wall to talk with Fastidious Alchemist, Rasputchin Gregory.

Math Exam

Bypassing: If the player is Job 50, they can skip this part of the exam. You will still need to talk to him, but then he will send you to Step 4 .

3. Fastidious Alchemist, Rasputchin Gregory Template:Navi will discuss ill-prepared Alchemists and then give a math oriented exam.

File:Alche-RaspunchinGregory.png
  • This exam consists of:
    • two (2) addition-subtraction questions
    • three (3) multiplication-division questions
    • two (2) questions pertaining to discount-overcharge, and
    • three (3) questions about the DEF and weight of certain items and armors.
  • The player will need to answer 80% of the questions correctly to proceed.

M.D.A.S

Set A
Question Answer
13+25+37+48 123
1,000-36-227-348 389
12*24*3 864
10,530/3/5/2 351
(35*19) - (1,792/7) 409
(2,368/8) + (24*17) 704
Set B
Question Answer
12+23+34+45 114
1,000-58-214-416 312
14*17*3 714
9765/3/5/7 93
(47*28) - (1376/4) 972
(2,646/7) + (13*28) 742

Discount Questions

Question Answer
Red Potion (12), Fly Wing (5) Butterfly Wing (1) 909 z
Red Potion (6), Green Potion (7) Fly Wing (8) 798 z
Green Potion (15), Magnifier (6), Trap (4) 934 z

Weight Questions

Question Answer
3 Ring Pommel Sabers, 4 Caps, 2 Boots 550
2 Ring Pommel Sabers, 3 Caps, 3 Boots 480
3 Scimitars, 2 Helms, Coat 450

Defense Questions

Question Answer
Buckler, Coat, Gas Mask, Big Ribbon, Cute Ribbon, Sakkat, Glasses 16
Biretta, Mantle, Opera Mask, Ribbon, Muffler, Boots, Ear Muffs 20
Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, Eye Patch 12

Profit Questions

  • 5 Helms
    Standard price = 44,000z
    24% discount = 33,440z
    20% discount selling price = 35,200z
    Profit (35,200-33,440)*5 = 8,800z
  • 4 Padded Armor
    Standard price = 48,000z
    24% discount = 36,480z
    20% discount selling price = 38,400
    Profit (38,400-36,480)*4 = 7,680z
  • 3 Tights
    Standard price = 71,000
    24% discount = 53,960
    20% discount selling price = 56,800
    Profit (56,800-53,960)*3 = 8,520

Potion Creation

4. After passing the quiz, head to the next room, South and talk with Studying Man, Darwin Template:Navi. He will explain the basics for creating potions.

Bypassing: Giving an 710 Illusion Flower to Darwin by first selecting the flower option when initially speaking to him will send the player directly to the final NPC (Step 15) in honor of the bribe. The flower is to be presented when he asks you to bring the other materials, so the player will still need to choose the 1st option after selecting the flower option.
File:Alche-Darwin.png
  • He will then ask questions regarding potion creation after he explains the process.
  • The answers are obvious as the incorrect answers are foolish comments like "dance around and flap your arms".
  • If you failed this part you need to repeat the process again including new materials.
  • Canceling the dialogue will also fail you and eat your materials.

The player will need the following items for this part:

Mixture and Counteragent

5. Move to the next room to meet with Experiment Expert, Van Helmont Template:Navi.

File:Alche-VanHelmont.png


  1. With 971 Detrimindexta, 972 Karvodailnirol and 970 Alcohol in the inventory, go to Alberta. Enter the Manor near the top of the map Template:Navi, and head to the second floor.
  2. Speak to Louitz Template:Navi, found in the last room upstairs by the bookshelf. Choose Talk about Solutions. He will mention "Morgenstein".
    File:Counteragent and Mixture Quest Louitz.jpg
  3. Head to Geffen, and talk with Aure Dupon Template:Navi, located to the left of the east Kafra. Choose Ask About Molgenstein. He'll direct you to Geffen's former blacksmith guild.
    File:Counteragent and Mixture Quest AureDupon.jpg
  4. Enter the former Blacksmith Guild Template:Navi and head upstairs. Talk to Morgenstein Template:Navi in the second floor's room. Choose Ask about his research.
    File:Counteragent and Mixture Quest Morgenstein.jpg
  5. Now whenever you visit him, he will offer to make 973 Counteragent or 974 Mixture if you bring him ingredients and zeny.


9. Head back to Al de Baran to talk with Experiment Expert, Van Helmont. He'll ask the player two questions pertaining what was just learned from the Dye quest. For reference:

Dye Quest
Counteragent Detrimindextra (1) + Alcohol (1)
Mixture Karvodailnirol (1) + Alcohol (1)

Puzzle Quiz

10. In the next room Chief Researcher, Nicholas Flamel Template:Navi will give simple word puzzles which include unscrambling names and items in Ragnarok and other word related puzzles.

File:Alche-Nicholas.png
Set 1
Scramble word Answer
m p d i c f a r o g n k w a s packman
g b n o p r e f a r e t a s k ragnarok
u g n i s j e k c e o g n d p opening
r o e h n r o m c a i n p t t potionmerchant
Set 2
Scramble word Answer
t m y a n y e o b n e g p r i brigan
o n c u t a p j l e r s v m u vendor
t v a r m e g p h e u b o y l party
q z a h n a i n b r d p t n c partizan
Set 3
Scramble word Answer
s m i e x b w u n e t a g i r tiger
n i e g b o p d s o a u w r v endure
l r m g r e x t a v i n e d e evergreen
r o e h n r o m c a i n p t t potionmerchant

11. Once finished, talk to him again and he will give the following items which are needed for the following part of the quest.

DO NOT SELL OR STORE THE ITEMS

12. Nicholas will tell the player to go meet Bajin Template:Navi and Bain Template:Navi in Juno.

Before heading out, make sure to have the following items along with the items from Nicholas:

13. Head to Juno, and enter the building in the South-Western area Template:Navi. Go upstairs to find two brothers. Give them all the items and they will attempt to make Gold. This experiment fails most of the time and the player will receive a variety of items from iron ores to gold depending on luck. You do not need to obtain a specific item. Any one attempt is enough to satisfy the requirement.

File:Alche-Bajin.png:File:Alche-Bain.png

14. After the experiment is complete, head back to Al De Baran and talk with Chief Researcher, Nicholas Flamel again. He will tell you to go upstairs.

Job change

15. Head to the second floor of the Alchemist guild and talk to Master Alchemist Template:Navi with rainbow colored hair to change jobs.

File:Alche-Master.png
  • If the player is Job 50, he/she will receive a 7133 Condensed Potion Creation Guide (240,000z).
  • If he/she chooses to change to Alchemist at any job level lower than 50, he/she will receive a random potion manual which are 100,000z each and sold by the male Alchemist on the ground floor.


Template:Navbox Alchemist