Lord Knight: Difference between revisions

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{{Class
|jobBase=[[Knight]]
|jobType=2-1 Transcendent
|changesAt=[[Juno]]
|skills=8
|skillPoints=42
|questSkills=0
|str=15
|agi=8
|vit=8
|int=2
|dex=9
|luk=3
|overview=
[[File:Lord_Knight_Photo.png|right|{{PAGENAME}}]]


Lord Knights are the most powerful knights. They possess formidable attack strength and can demolish an enemy's defense with a single stroke.  
== Overview ==
Lord Knights are the transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for two-handed swords and spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with one of the highest HP modifiers and strongest physical AoE damage dealers.


===Description===
== Job Change Guide ==
Lord Knights are the Transcendent variants of [[Knight]]s. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight,  they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer.  
[[File:Novice.gif|frameless]]➡️[[File:Swordsman.gif|frameless]]➡️[[File:Knight.gif|frameless]]➡️[[File:Lordknight.gif|frameless]]


Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of [[Crusader]]s in the form of [[Parry]]. Their ability to go Berserk unleashes massive damage while in a state of [[Berserk]]. A number of defensive skills complement the Lord Knight's combat mastery.
Novice to Swordsman to Knight and finally to Lord Knight
|jobChangeGuide= {{Transcendent Job Change}}
|changesMade = The following skills for this class have been altered. See the corresponding page to find which servers are affected:
{{:{{PAGENAME}} Skill Changes}}
}}


==Skills==
Swordsman Skills:
''Click [[Knight#Skills|here]] to see Knight skills.''


{| class="wikitablec sortable"
''Leveling a Swordsman''
|-
! Skill !! Description !! Levels !! Type
|-
| {{Skill List|skill=Aura Blade}}
|| Adds Weapon Mastery type ATK regardless of what weapon is being used. || 5
|style="background:#ccffff"| Supportive
|-
| {{Skill List|skill=Spiral Pierce}}
|| Strikes an enemy 5 times with a Spear, dealing ranged damage that is affected by the Spear's weight. || 5
|style="background:#ffcccc"| Offensive
|-
| {{Skill List|skill=Berserk}}
|| Heightens physical power at the cost of the ability to use skills.  || 1
|style="background:#ccffff"| Supportive
|-
| {{Skill List|skill=Parrying}}
|| Must be wielding a Two-Handed sword. Adds a chance to block physical attacks entirely. || 10
|style="background:#ccffff"| Supportive
|-
| {{Skill List|skill=Tension Relax}}
|| Greatly increases HP regeneration, but forces the user to sit down. || 1
|style="background:#ccffff"| Supportive
|-
| {{Skill List|skill=Concentration}}
|| Increases ATK and Accuracy with any weapon while decreasing DEF. || 5
|style="background:#ccffff"| Supportive
|-
| {{Skill List|skill=Head Crush}}
|| An attack that has a chance of inflicting the Bleeding status on a target. || 5
|style="background:#ffcccc"| Offensive
|-
| {{Skill List|skill=Joint Beat}}
|| A ranged attack that can cause various abnormal status effects. || 10
|style="background:#ffcccc"| Offensive
|-
|}


==External Links==
Since you're going to spawn in @go 37 its better you stay there until you reach level 255 (maximum level). Monsters in that map provide high experience.
{{Navbox Knight}}
 
{{Navbox Classes}}
[[File:Solopack.png|frameless]]Stats:
 
At the beginning, its better to invest on agi and str but eventually you'll have to max out your stats to 300.
 
Gears:
 
At the beginning of the game, you can talk to
 
to get your Solo Pack for starters and eventually hunt the right equipment for PvP.
 
 
Role in WOE
 
Primarily to mess with people
 
During GvG: better equip yourself with Icepick. Once an opening presents itself, jump into the enemy guild and do your bowling bash. This will eliminate those who have high DEF, but be careful with the Paladins since they have high reflect, this might kill you along the way. You can also swap icepicks with Valkyrie Hammer with status cards (Plankton, Valkyrie Rangris, LOD, etc etc etc) this is highly effective to disable your enemy. Your goal is to hit hard and to hit fast. Though you have a high HP, you are still considered expendable once you jump to the enemy guild.
 
[[File:LordKnight Item.png|frameless]]
 
For your equipment, this is the final equipment, (I think) good for LK
 
HG Upper: 4 slot with 2 Elves Kiel (Reduces after cast delay of all  skills by 20%), and 2 Elves Gemini (Adds 50% resistance to the Stun and Silence if base AGI is 90 or higher. adds 50% resistance to the Stone Curse and Sleep if base VIT is 80 or higher)
 
HG Middle: Odin Mask (Increase damage to Demihuman monster by 6%)
 
HG Lower: 6% chance of casting level 1-5 bolts (for me, this is just additional damage but you can wear what ever you like)
 
Armor: +9 Valkyrie Armor with Paladin Card (for higher HP)
 
Weapon: Icepick
 
Shield: +9 Valkyrie Shield or Naga Shield with Elves GTB (60% nullify all magic attack, including supportive skills, etc)
 
Muffler: +9 Valyrie Manteau (reflect effect, the higher plus the better) with Elves Vagabond (Increases melee physical damage by 5% etc)
 
Shoes: +9 Valkyrie Shoes with Elves Boss Egnigem (MaxHP/SP 20% each refine increases Max HP/SP by 1%) so the higher the plus for shoes, the better.
 
Accessory: Any slotted accessory will do with the Elves Hardrock Mammoth Card (Reduce Reflect Damage by a Large Percentage to Swordman and Merchant Classes). Like I mentioned earlier, icepick can do great damage but can also reflect insane drawbacks, so better use this card to survive the reflect of the paladin enemy. and for the other accessories, use Megingjord for the added 40 strength.

Revision as of 16:08, 2 November 2024

Overview

Lord Knights are the transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for two-handed swords and spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with one of the highest HP modifiers and strongest physical AoE damage dealers.

Job Change Guide

Novice.gif➡️Swordsman.gif➡️Knight.gif➡️Lordknight.gif

Novice to Swordsman to Knight and finally to Lord Knight

Swordsman Skills:

Leveling a Swordsman

Since you're going to spawn in @go 37 its better you stay there until you reach level 255 (maximum level). Monsters in that map provide high experience.

Solopack.pngStats:

At the beginning, its better to invest on agi and str but eventually you'll have to max out your stats to 300.

Gears:

At the beginning of the game, you can talk to

to get your Solo Pack for starters and eventually hunt the right equipment for PvP.


Role in WOE

Primarily to mess with people

During GvG: better equip yourself with Icepick. Once an opening presents itself, jump into the enemy guild and do your bowling bash. This will eliminate those who have high DEF, but be careful with the Paladins since they have high reflect, this might kill you along the way. You can also swap icepicks with Valkyrie Hammer with status cards (Plankton, Valkyrie Rangris, LOD, etc etc etc) this is highly effective to disable your enemy. Your goal is to hit hard and to hit fast. Though you have a high HP, you are still considered expendable once you jump to the enemy guild.

LordKnight Item.png

For your equipment, this is the final equipment, (I think) good for LK

HG Upper: 4 slot with 2 Elves Kiel (Reduces after cast delay of all  skills by 20%), and 2 Elves Gemini (Adds 50% resistance to the Stun and Silence if base AGI is 90 or higher. adds 50% resistance to the Stone Curse and Sleep if base VIT is 80 or higher)

HG Middle: Odin Mask (Increase damage to Demihuman monster by 6%)

HG Lower: 6% chance of casting level 1-5 bolts (for me, this is just additional damage but you can wear what ever you like)

Armor: +9 Valkyrie Armor with Paladin Card (for higher HP)

Weapon: Icepick

Shield: +9 Valkyrie Shield or Naga Shield with Elves GTB (60% nullify all magic attack, including supportive skills, etc)

Muffler: +9 Valyrie Manteau (reflect effect, the higher plus the better) with Elves Vagabond (Increases melee physical damage by 5% etc)

Shoes: +9 Valkyrie Shoes with Elves Boss Egnigem (MaxHP/SP 20% each refine increases Max HP/SP by 1%) so the higher the plus for shoes, the better.

Accessory: Any slotted accessory will do with the Elves Hardrock Mammoth Card (Reduce Reflect Damage by a Large Percentage to Swordman and Merchant Classes). Like I mentioned earlier, icepick can do great damage but can also reflect insane drawbacks, so better use this card to survive the reflect of the paladin enemy. and for the other accessories, use Megingjord for the added 40 strength.