Asura Strike: Difference between revisions
From VanRO Ragnarok Online
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# | {{Template:ChangedSkills | ||
|skillType = Offensive | |||
|skillLvl = 5 | |||
|skillReq = [[Finger Offensive]] (Lv3), [[Critical Explosion]] (Lv3) | |||
|skillSpCost = All | |||
|skillTarget = Enemy | |||
|skillRange = 2 cells | |||
|skillAttType = None | |||
|skillCast = Lv1: 4 sec, Lv2: 3.5 sec, Lv3: 3 sec, Lv4: 2.5 sec, Lv5: 2 sec | |||
|skillDelay = Lv1: 3 sec, Lv2: 2.5 sec, Lv3: 2 sec, Lv4: 1.5 sec, Lv5: 1 sec | |||
|skillDur = None | |||
|skillCost = 5 Spirit Sphere(s) | |||
|skillEffect = *''Requires 5 Spirit Spheres.'' | |||
Usable only when [[Critical Explosion]] is active.Uses all SP to do massive damage to the target, HP/SP will not regenerate naturally for 5 minutes after Asura Strike is used. | |||
Cancels [[Critical Explosion]] after use and requires all remaining Spirit Spheres (that is all 5 if cast independently). Damage is {{Formula|[(Weapon ATK + Base ATK) x (8 + SP/10) + 250 + (150 * SkillLV)] * Card Effects.}} | |||
Can be used while catching someone using LV 5 [[Blade Stop]] or with no Cast Time at the end of a combo attack ([[Triple Attack]] -> [[Chain Combo]] -> [[Combo Finish]] -> Asura Strike) but the [[Critical Explosion]] and Sphere requirements remain in both cases (usable with the 4 spheres remaining after activating [[Blade Stop]]/[[Combo Finish]]). | |||
Increasing the Asura Strike skill level has a relatively small effect on total damage compared to increasing SP, [[INT]] or [[STR]]. This skill can be interrupted. | |||
<table class="wikitable"> | |||
<tr><th>Skill Level</th><th>Damage Formula</th><th>Cast time</th><th>Cast Delay</th> | |||
</tr><tr> | |||
<td>1</td><td>ATK*(8 + SP/10) + 400</td><td>4 Seconds</td><td>3 Seconds</td> | |||
</tr><tr> | |||
<td>2</td><td>ATK*(8 + SP/10) + 550</td><td>3.5 Seconds</td><td>2.5 Seconds </td> | |||
</tr><tr> | |||
<td>3</td><td>ATK*(8 + SP/10) + 700</td><td>3 Seconds</td><td>2 Seconds</td> | |||
</tr><tr> | |||
<td>4</td><td>ATK*(8 + SP/10) + 850</td><td>2.5 Seconds</td><td>1.5 Seconds</td> | |||
</tr><tr> | |||
<td>5</td><td>ATK*(8 + SP/10) + 1000</td><td>2 seconds</td><td>1 second</td></tr> | |||
</table> | |||
*Damage is derived from this formula: {{Formula|ATK * (8 + Remaining SP/10) + Skill Level Bonus.}} As a result, the following characteristics determine what is needed to maximize damage: | |||
*#As much Base ATK as possible; due to this, Monks oriented to Guillotine will have very high STR. | |||
*#As much SP as possible; if a card slot can't add to STR (or reach the next bonus of it), it should instead be used for SP adding cards. | |||
*#Maintain SP before using Guillotine Fist. The damage will be low if the user's SP is nearly empty when casted. | |||
*#Higher levels of Guillotine Fist will add a small amount of damage. | |||
*Asura Strike is always [[Neutral]]. | |||
*The preferred weapon cards for Guillotine Fist are that add damage by a percent, as they increase the overall damage. | |||
|skillOther = '''Loki:''' | |||
*The damage modifier of SP on Asura has been capped at 6,000. | |||
*When used in a Combo, Asura will ignore the recast requirement. | |||
*Can no longer be used on it's own. It must be used with a combo or during [[Blade Stop]] | |||
}} | |||
[[Category:Changed Skills]] | |||
{{Navbox Monk}} |