Alchemist: Difference between revisions

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{{Class
{{Infobox Job
|image=[[File:Alchemist Sprite.png]]
| jobName = Alchemist
|jobBase=[[Merchant]]
| jobBase = Merchant
|jobType=2-2
| jobType = 2-2
|changesAt=[[Al De Baran]]
| jobLevel = 50
|skills=15
| Race = [[Human]]
|skillPoints=82
| changesAt= [[Al De Baran]]
|questSkills=1
| skills = 15
|str=5
| skillPoints = 82
|agi=6
| questSkills = 1
|vit=3
| str=5
|int=7
| agi=6
|dex=9
| vit=3
|luk=0
| int=7
|overview=
| dex=9
[[File:Alchemist Sprite.png]]
| luk=0
}}
[[Image:Alchemist.jpg|thumb]]
== Overview ==
The '''Alchemist''' is a class which optimizes [[Potion Creation]] and [[Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
 
== Jobchange Guide ==
''See [[Alchemist Job Change Guide]] for detailed information.''
 
Changing into an Alchemist from a [[Merchant]] requires the player to complete a number of tasks:
* Item Collection
* Written Test
* Transformation Experiment
 
After completing these tests, the player will be transformed into an Alchemist.
 
== Builds ==
 
=== Cart Revolution Build ===
 
* STR: 70-90
* AGI: 30-50
* VIT: 70-90
* INT: 1+
* DEX: 50
* LUK: 20-40
 
This build is centered around the [[Cart Revolution]] skill for AoEing groups of monsters at once. [[ASPD]] does help Cart Revolution spam rate, especially when pushing monsters against walls. [[Mammonite]] still provides high single target damage.
 
=== AGI Build ===
 
* STR: 70-90
* AGI: 80-99
* VIT: 50-70
* INT: 1
* DEX: 40-60
* LUK: 20-40
 
The AGI build is is usually recommended for newer players without funds. They have high [[ASPD]] and [[FLEE]] for quick single target killing, so it uses minimal HP / SP [[Healing Items]]. Their main method of attack is melee-ing single monsters, and sometimes utilize [[autocast]] gear. Alchemists do not have skills that increase flee rate (like a [[Thief]]'s [[Improve Dodge]], so it is recommended to use at least SOME sort of [[FLEE]] gear (such as Falcon Muffler or Whisper carded garment).
 
Useful Gear for AGI Builds:
* {{Item List |id=5388 |item=Snake Head | simple=yes}} [1] or {{Item List |id=5283 |item=Chick Hat | simple=yes}}
* {{Item List |id=5469 |item=Musketeer Hat | simple=yes}}
* {{Item List |id=18666 |item=CD in Mouth | simple=yes}}
* {{Item List |id=2576 |item=Heroic Backpack | simple=yes}}
* {{Item List |id=2678 |item=Ring of Flamelord | simple=yes}}
* {{Item List |id=2725 |item=Medal of Honor | simple=yes}} or {{Item List |id=2910 |item=Bakonawa Agimat Tattoo | simple=yes}}
 
=== Tank/Aid Potion Healer Support Build ===
* STR: 40+
* AGI: 70+
* VIT: 70-90
* INT: 1+
* DEX: 30-50
* LUK: 20-40
 
=== Pure Homunculus Killer/AFKemist Build ===
* STR: 1
* AGI: 90+
* VIT: 90+
* INT: 1
* DEX: 30-50 (for leveling up until getting a [[Homunculus System|Homunculus]])
* LUK: 20-40
 
=== Acid Terror/Bomb build ===
* STR: 80-90
* AGI: 1+
* VIT: 70-90
* INT: 1
* DEX: 30-50
* LUK: 20-40
 
This build is for rich players with a lot of funds that want to level faster.
 
=== Brewer ===
* STR: 1
* AGI: 1
* VIT: 1
* INT: 46
* DEX: 90
* LUK: 94
 
This has one of the highest success rates for [[Potion Creation]], but requires a lot of leeching. [[LUK]] may be preferable to [[DEX]] as most [[Gypsy|Gypsies]] and [[Minstrel]]s have high [[DEX]] but do not have any [[LUK]]. Thus, when [[Marionette Control]] is used with this build, the Alchemist will receive a significant boost in [[DEX]] from the [[Gypsy]] or [[Minstrel]], and the Alchemist's own [[LUK]] will further increase success rates for brewing.
<br><br>
This stat build is '''NOT''' recommended if you have [[Marionette Control]] available to you to boost stats. If you are using [[Marionette Control]] you can reasonably expect a +45 boost to DEX for most builds with 90 DEX.
<br>
If you have access to [[Gypsy]] or [[Minstrel]] on your server you really shouldn't even be looking at the stat builds for the Alchemist as the job level of 70 for the biochemist greatly increases the success rate for potion creation.
 
== Equipment ==
 
=== Eden Group Equipments Quests ===
 
:''Main article: [[Eden Group Equipments Quests]]''
 
Eden Group Equipment is free and a great place to start for gear to use. The One Handed Sword is a good weapon and generally a good choice for an Alchemist and their future classes' use.
 
=== General Equipment Recommendations ===
 
:''Main article: [[Equipment]]''
 
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
 
=== Third Class Compatible Equipment ===
 
:''Main article: [[Geneticist#Equipment|Geneticist Equipment]]''
 
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only.
 
=== Weapons ===
 
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
 
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
 
The weapon used is primarily based upon one's build. For example, an Alchemist prioritizing [[AGI]] and [[ASPD]] should generally use [[One Handed Sword|Swords]]. Those preferring to maximize damage are better suited with [[Axe]]s. The following is a listing of the most common weapons and why they are beneficial:
 
==== Common Weapons ====
[[One Handed Sword|Swords]] are some of the most common among Alchemists primarily due to the relatively low [[ASPD]] delay as well as their moderate [[ATK]]. However, the player will be unable to benefit from having a [[Blacksmith]] partner, which is relatively rare. Also, because of the skill [[Axe Mastery]] it is evident that one will be able to bring out optimal damage from an [[Axe]]. However, Axes have a large [[ASPD]] delay, which means they swing slow but hard. On the positive side, players using Axes can not only benefit from [[Axe Mastery]] but also a [[Blacksmith]] partner.
 
* '''{{Item List |id=1126 |item=Saber |slots=3 |simple=yes}}''': A common weapon generally used with damage cards. ([[ATK]] 115)
 
* '''{{Item List |id=1137 |item=Excalibur |simple=yes}}''': A great weapon for [[Potion Creation|brewing]]. ([[ATK]] 150, [[INT]] +5, [[DEX]] -1, [[LUK]] +10, [[Holy]] property)
 
* '''{{Item List |id=1130 |item=Nagan |simple=yes}}''': A sword that deals extra damage with Level 5 [[Double Attack]] and it's rather light, but it lacks of Card Slots. ([[ATK]] 120)
 
* '''{{Item List |id=1360 |item=Two-handed Axe |simple=yes}}''': The best choice for [[element]]al weapons because they have the highest [[ATK]] among weapons [[Forging|forgable]] by [[Blacksmith]]s. However, they lack of Card Slots, so a study is required. ([[ATK]] 185)
 
==== Spell Weapons ====
* '''{{Item List |id=1366 |item=Light Epsilon |simple=yes}}''': An axe that allows the use of Level 3 [[Heal]]. ([[ATK]] 180, +3% damage to [[Demon]], [[Holy]] property)


One who invaded God's territory.
* '''{{Item List |id=1133 |item=Fireblend |simple=yes}}''': A sword that allows to use Lv. 3 [[Fire Bolt]]. ([[ATK]] 100, [[Fire]] property, may [[autocast]] Lv. 3 [[Fire Bolt]] while attacking)


Active in fields from ancient biotechnology to combining and creating mixtures, he/she joins the adventurers recruited by King Tristan III to perfect his/her biotechnology, and in the end, to successfully summon a Homunculus. The potions he/she makes have much better effects than those sold in stores. The advanced biotechnology also allows summonning of monsters that will help you. He/She continuously gathers materials and researches up to this day, amongst the many adventurers, in order to create biotechnology's greatest advantages, homunculus.
* '''{{Item List |id=1131 |item=Ice Falchion |simple=yes}}''': A sword that allows to use Lv. 3 [[Cold Bolt]]. ([[ATK]] 100, [[Water]] property, may [[autocast]] Lv. 3 [[Cold Bolt]] while attacking)
:''5% chance to freeze the enemy while attacking, '''0.1% chance to get frozen while attacking'''.''


===Description===
* '''{{Item List |id=1135 |item=Cutlus |simple=yes}}''': A sword that allows to use Lv. 5 [[Bash]]. ([[ATK]] 150, [[STR]] +2, [[DEX]] +1, S Grade [[Socket Enchant|slottable]])


The Alchemist is a class which optimizes [[Prepare Potion|Potion Creation]] and [[Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).<br>
* '''{{Item List |id=1368 |item=Tomahawk |simple=yes}}''': An axe that allows to use Lv. 1 [[Tomahawk Throwing]]. (ATK 165, [[Wind]] property)
=== Fame System ===


For Brewers there is a system in which players are ranked based on who can create the most potions.
== Homunculus System ==
:''Main article: [[Homunculus System]]''
The '''Homunculus''' is a pet that kills, supports, and does everything for its master. An {{item |id=7142 Embryo}}, from which a Homunculus will be born, can be created via [[Prepare Potion]] with the following materials purchasable from the {{shop |id=alde_material Al de Baran Material Seller}}, in the Alchemist guild {{navi|alde_alche|35|179}}:


* Rank Point +1: 3 Condensed Potions created without failure in a row.
* {{Item List |id=7141 |item=Morning Dew of Yggdrasil |simple=yes}}
* Rank Point +3: 5 Condensed Potions created without failure in a row.
* {{Item List |id=7140 |item=Seed of Life |simple=yes}}
* Rank Point +10: 7 Condensed Potions created without failure in a row.
* {{Item List |id=7143 |item=Glass Tube |simple=yes}}
* Rank Point +50: 10 Condensed Potions created without failure in a row.
* {{Item List |id=7134 |item=Medicine Bowl |simple=yes}}
* {{Item List |id=7144 |item=Potion Creation Guide |simple=yes}} (not consumed)


Alchemist ranks can be checked via usage of the "/alchemist" command ingame. Potions made by an Alchemist/[[Biochemist]] who is in the top 10 list will receive a 50% bonus to their potency. This does not apply to potions used via [[Aid Potion]] or [[Aid Condensed Potion]].
Once an Embryo has been created (or purchased from another player), use the skill [[Call Homunculus]] to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like [[Cute Pet System|Cute Pets]], Homunculi need to be fed or they will leave their owner:
|changesMade = The following skills for this class have been altered. See the corresponding page to find which servers are affected:
* '''[[Amistr]]''': {{item|id=912 Zargon}}
{{:{{PAGENAME}} Skill Changes}}
* '''[[Filir]]''': {{item|id=910 Garlet}}
}}
* '''[[Lif]]''': {{item|id=537 Pet Food}}
<br style="clear:both;">
* '''[[Vanilmirth]]''': {{item|id=911 Scell}}
==Skills==
 
== Class Data ==
=== Skills ===
''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].''
''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].''


{| class="wikitablec sortable"
{| class="wikitablec sortable"
|-
! Skill !! class="unsortable" | Description !! Levels !! Type
! Skill !! Description !! Levels !! Type
|-
| {{Skill_List |skill=Acid Terror}}
|| Throw an {{ItemLink |id=7136 |name=Acid bottle}} to deal up to 300% armour-ignoring, always-hitting damage to a single target. Also, destroy their armour and/or cause [[Bleeding]] with a chance. || 5
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill_List |skill=Potion Pitcher}}
! {{Skill List |skill=Acid Terror}}
|| Throw a {{ItemLink |id=501 |name=Red}}, {{ItemLink |id=502 |name=Orange}}, {{ItemLink |id=503 |name=Yellow}}, {{ItemLink |id=504 |name=White}} or {{ItemLink |id=505 |name=Blue}} potion at a friendly target or yourself for up to 150% effectivness of it's [[HP]] or [[SP]] recovery. || 5
| Throws an {{Item|id=7136 Acid bottle}} at a foe to deal {{gr|200|1,000}}% physical damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance.
|style="background:#ccffff"| Supportive
| 5
| style="background:#ffcccc" | Offensive
|-  
|-  
| {{Skill_List |skill=Chemical Protection Weapon}}
! {{Skill List |skill=Aid Potion}}
|| Use a {{ItemLink |id=7139 |name=Glistening Coat}} on yourself or an ally to protect their weapon from being stolen or destroyed. || 5
| Throws a {{item |id=501 Red}}, {{item |id=502 Orange}}, {{item |id=503 Yellow}}, {{item |id=504 White}} or {{item |id=505 Blue}} potion at an ally or yourself for {{gr|110|150}}% effectivness of its HP or SP recovery.
|style="background:#ccffff"| Supportive
| 5
| style="background:#ccffff" | Supportive
|-  
|-  
| {{Skill_List |skill=Axe Mastery}}
! {{Skill List |skill=Alchemical Weapon}}
|| Passively increase damage you deal with axes. || 10
| Protects your or ally's weapon from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
|style="background:#cccccc"| Passive
| 5
| style="background:#ccffff" | Supportive
|-  
|-  
| {{Skill_List |skill=Chemical Protection Helm}}
! {{Skill List |skill=Axe Mastery}}
|| Use a {{ItemLink |id=7139 |name=Glistening Coat}} on yourself or an ally to protect their headgear from being stolen or destroyed. || 5
| Increases [[ATK]] +{{gr|3|30}} with [[axe]]s and [[One Handed Sword|swords]].
|style="background:#ccffff"| Supportive
| 10
| style="background:#cccccc" | Passive
|-  
|-  
| {{Skill_List |skill=Demonstration}}
! {{Skill List |skill=Biochemical Helm}}
|| Throw a {{ItemLink |id=7135 |name=Bottle grenade}} at the ground to create a 3*3 cell fire damaging enemies that step into it and breaking their weapons with a chance. || 5
| Protects your or ally's headgear from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
|style="background:#ccffcc"| Active
| 5
| style="background:#ccffff" | Supportive
|-  
|-  
| {{Skill_List |skill=Learning Potion}}
! {{Skill List |skill=Bomb}}
|| Increases your chance to successfully make a potion. Also, increases effectiveness of potions you drink. || 10
| Throws a {{item |id=7135 Bottle Grenade}} at the ground to create a 3x3 cell fire, dealing {{gr|60|300}}% [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
|style="background:#cccccc"| Passive
| 5
| style="background:#ccffcc" | Active
|-  
|-  
| {{Skill_List |skill=Pharmacy}}
! {{Skill List |skill=Potion Research}}
|| Create potions from herbs and various other ingredients.|| 10
| Increases the chance to successfully brew potions by {{gr|1|10}}%. Also, increases effectiveness of potions you drink by {{gr|5|50}}%.
|style="background:#ccffff"| Supportive
| 10
| style="background:#cccccc" | Passive
|-  
|-  
| {{Skill_List |skill=Bio Cannibalize}}
! {{Skill List |skill=Prepare Potion}}
|| Create up to 5 friendly plant-type monsters with a {{ItemLink |id=7137 |name=Plant bottle}}. || 5
| Create potions from herbs and various other ingredients by {{gr|3|30}}% chance.
|style="background:#ccffff"| Supportive
| 10
| style="background:#ccffff" | Supportive
|-  
|-  
| {{Skill_List |skill=Sphere Mine}}
! {{Skill List |skill=Summon Flora}}
|| Use a {{ItemLink |id=7138 |name=Marine Sphere bottle}} to create a marine sphere that will explode on taking damage. || 5
| Creates up to {{gr|5|1}} friendly plant-type monsters on the ground. Requires a {{Item|id=7137 Plant bottle}}.
|style="background:#ccffff"| Supportive
| 5
| style="background:#ccffff" | Supportive
|-  
|-  
| {{Skill_List |skill=Chemical Protection Shield}}
! {{Skill List |skill=Summon Marine Sphere}}
|| Use a {{ItemLink |id=7139 |name=Glistening Coat}} on yourself or an ally to protect their shield from being stolen or destroyed. || 5
| Creates a Marine Sphere (HP {{gr|2,400|4,000}}) on the ground that will explode on taking damage. Requires a {{Item|id=7138 Marine Sphere Bottle}}.
|style="background:#ccffff"| Supportive
| 5
| style="background:#ccffff" | Supportive
|-  
|-  
| {{Skill_List |skill=Chemical Protection Armor}}
! {{Skill List |skill=Synthesized Shield}}
|| Use a {{ItemLink |id=7139 |name=Glistening Coat}} on yourself or an ally to protect their armour from being stolen or destroyed. || 5
| Protects your or ally's shield from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
|style="background:#ccffff"| Supportive
| 5
| style="background:#ccffff" | Supportive
|-  
|-  
! {{Skill List |skill=Synthetic Armor}}
| Protects your or ally's armor from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
| 5
| style="background:#ccffff" | Supportive
|}
|}


Line 97: Line 240:
{| class="wikitablec sortable"
{| class="wikitablec sortable"
|-
|-
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest
|-
| {{Skill_List |skill=Bioethics}}
|| Allows the learning of Homunculus Skills || 1
|style="background:#cccccc"| Passive || N/A || [[Bioethics Quest#Bioethics | Bioethics Quest]]
|-  
|-  
! {{Skill List |skill=Bioethics}}
| Allows the learning of Homunculus Skills
| 1
| style="background:#cccccc"| Passive
| N/A
| [[Alchemist Skill Quest#Bioethics Quest|Bioethics Quest]]
|}
|}
 
:''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.''
''The ''Alchemist Skill Quests'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their [[Pharmacy]] skill.''
 


==== Homunculus Skills ====
==== Homunculus Skills ====
{| class="wikitablec sortable"
{| class="wikitablec sortable"
|-
! Skill !! class="unsortable" | Description !! Levels !! Type
! Skill !! Description !! Levels !! Type
|-  
|-  
| {{Skill_List |skill=Call Homunculus}}
! {{Skill List |skill=Call Homunculus}}
|| Summon an existing Homunculus that was stored by using the Vaporize skill. || 1
| Creates a new Homunculus from an {{item |id=7142 Embryo}} or summons an existing Homunculus that was stored by using the Vaporize skill.
|style="background:#ccffff"| Supportive
| 1
| style="background:#ccffff" | Supportive
|-  
|-  
| {{Skill_List |skill=Resurrect Homunculus}}
! {{Skill List |skill=Homunculus Resurrection}}
|| Revive a Homunculus that has been defeated in battle. || 5
| Revives a Homunculus that has been defeated in battle.
|style="background:#ccffff"| Supportive
| 5
| style="background:#ccffff" | Supportive
|-
|-
| {{Skill_List |skill=Rest}}
! {{Skill List |skill=Vaporize}}
|| Stores the caster's Homunculus. || 1
| Stores the owner's Homunculus.
|style="background:#ccffff"| Supportive
| 1
|-
| style="background:#ccffff" | Supportive
|}
|}


==== Soul Link ====
==== Soul Link ====
 
:''For more info, see the [[Alchemist Spirit]] page.''
''For more info, see the [[Alchemist Spirit]] page.''
 
{| class="wikitablec sortable"
{| class="wikitablec sortable"
|-
! Skill !! class="unsortable" | Description !! Levels !! Type
! Skill !! Description !! Levels !! Type
|-  
|-  
| {{Skill_List |skill=Berserk Pitcher}}
! {{Skill List |skill=Aid Berserk Potion}}
|| Allows the caster to throw Berserk potions to friendly targets. || 1
| Allows to throw {{item |id=657 Berserk Potions}} to friendly targets regardless of their classes.
|style="background:#ccffff"| Supportive
| 1
| style="background:#ccffff" | Supportive
|-  
|-  
| {{Skill_List |skill=Twilight Alchemy I}}
! {{Skill List |skill=Spiritual Potion Creation (variant 1)}}
|| Attempt to create 200 white potions || 1
| Attempts to create 200 {{item |id=504 White Potions}} rapidly.
|style="background:#ccffcc"| Active
| 1
| style="background:#ccffcc" | Active
|-  
|-  
| {{Skill_List |skill=Twilight Alchemy II}}
! {{Skill List |skill=Spiritual Potion Creation (variant 2)}}
|| Attempt to create 200 condensed white potions || 1
| Attempts to create 200 {{item |id=547 Condensed White Potions}} rapidly.
|style="background:#ccffcc"| Active
| 1
| style="background:#ccffcc" | Active
|-  
|-  
| {{Skill_List |skill=Twilight Alchemy III}}
! {{Skill List |skill=Spiritual Potion Creation (variant 3)}}
|| Attempt to create 100 Alcohol, 50 Acid Bottles and 50 Bottle Grenades || 1
| Attempts to create 100 {{item |id=970 Alcohols}}, 50 {{item |id=7136 Acid Bottles}} and 50 {{item |id=7135 Bottle Grenades}} rapidly.
|style="background:#ccffcc"| Active
| 1
| style="background:#ccffcc" | Active
|}
 
==== Unimplemented Skills ====
These skills were part of the original homunculus skill tree:
*{{Skill List |skill=Biotechnology |simple=yes}}
*{{Skill List |skill=Creature Creation |simple=yes}}
*{{Skill List |skill=Cultivation |simple=yes}}
*{{Skill List |skill=Drillmaster |simple=yes}}
*{{Skill List |skill=Flame Control |simple=yes}}
*{{Skill List |skill=Heal Homunculus |simple=yes}}
 
=== Job Bonuses ===
The Levels in which you receive a certain bonus:
 
{| class="wikitable"
! Stat\Amount !! +1 !! +2 !!+3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9
|-
|-
! STR
| 6 || 15 || 26 || 34 || 43 || || || ||
|-
! AGI
| 11 || 14 || 40 || 45 || 49 || 50 || || ||
|-
! VIT
| 20 || 31 || 36 || || || || || ||
|-
!INT
| 1 || 9 || 17 || 23 || 24 || 29 || 38 || ||
|-
! DEX
| 2 || 3 || 8 || 13 || 19 || 21 || 25 || 28 || 32
|-
! LUK
| || || || || || || || ||
|}
=== ASPD ===
{|
|- style="vertical-align:top;"
| style="padding:0;" |
{| class="wikitablec"
! Equip !! Attack Speed !! From [[Merchant]]
|-
| {{rh}} | [[Bare Handed]]
| '''156''' || '''0'''
|-
| {{rh}} | [[Shield]]
| -4 || style="color:blue;" | +1
|-
| {{rh}} | [[Dagger]]
| -10 || style="color:blue;" | +2
|-
| {{rh}} | [[One Handed Sword|Sword]] (One Handed)
| -5 || style="color:blue;" | +7
|-
| {{rh}} | [[Axe]] (One Handed)
| -5 || style="color:blue;" | +3
|-
| {{rh}} | [[Axe]] (Two Handed)
| -12 || style="color:blue;" | +3
|-
| {{rh}} | [[Mace]]
| -5 || style="color:blue;" | +5
|}
|}
| style="padding:0;" |
{| class="wikitablec"
! [[ASPD Potion]]s !! Usable
|-
! {{Item List |id=645 |item=Concentration}}
| style="color:green;" | &#x2714;
|-
! {{Item List |id=656 |item=Awakening}}
| style="color:green;" | &#x2714;
|-
! {{Item List |id=657 |item=Berserk}}
| style="color:green;" | &#x2714;
|}
|}
== External Links ==
* [http://irowiki.org/~himeyasha/skill4/alc.html Skill Simulator]
* [http://ww4.enjoy.ne.jp/~to4/R/hom.html Homunculus Stat Calculator]


==External Links==
{{Navbox Alchemist}}
{{Navbox {{PAGENAME}}}}
{{Navbox Classes}}
{{Navbox Classes}}
{{Navbox Crafting|state=collapsed}}

Revision as of 13:43, 27 April 2023

Template:Infobox Job

Alchemist.jpg

Overview

The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).

Jobchange Guide

See Alchemist Job Change Guide for detailed information.

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

Builds

Cart Revolution Build

  • STR: 70-90
  • AGI: 30-50
  • VIT: 70-90
  • INT: 1+
  • DEX: 50
  • LUK: 20-40

This build is centered around the Cart Revolution skill for AoEing groups of monsters at once. ASPD does help Cart Revolution spam rate, especially when pushing monsters against walls. Mammonite still provides high single target damage.

AGI Build

  • STR: 70-90
  • AGI: 80-99
  • VIT: 50-70
  • INT: 1
  • DEX: 40-60
  • LUK: 20-40

The AGI build is is usually recommended for newer players without funds. They have high ASPD and FLEE for quick single target killing, so it uses minimal HP / SP Healing Items. Their main method of attack is melee-ing single monsters, and sometimes utilize autocast gear. Alchemists do not have skills that increase flee rate (like a Thief's Improve Dodge, so it is recommended to use at least SOME sort of FLEE gear (such as Falcon Muffler or Whisper carded garment).

Useful Gear for AGI Builds:

Tank/Aid Potion Healer Support Build

  • STR: 40+
  • AGI: 70+
  • VIT: 70-90
  • INT: 1+
  • DEX: 30-50
  • LUK: 20-40

Pure Homunculus Killer/AFKemist Build

  • STR: 1
  • AGI: 90+
  • VIT: 90+
  • INT: 1
  • DEX: 30-50 (for leveling up until getting a Homunculus)
  • LUK: 20-40

Acid Terror/Bomb build

  • STR: 80-90
  • AGI: 1+
  • VIT: 70-90
  • INT: 1
  • DEX: 30-50
  • LUK: 20-40

This build is for rich players with a lot of funds that want to level faster.

Brewer

  • STR: 1
  • AGI: 1
  • VIT: 1
  • INT: 46
  • DEX: 90
  • LUK: 94

This has one of the highest success rates for Potion Creation, but requires a lot of leeching. LUK may be preferable to DEX as most Gypsies and Minstrels have high DEX but do not have any LUK. Thus, when Marionette Control is used with this build, the Alchemist will receive a significant boost in DEX from the Gypsy or Minstrel, and the Alchemist's own LUK will further increase success rates for brewing.

This stat build is NOT recommended if you have Marionette Control available to you to boost stats. If you are using Marionette Control you can reasonably expect a +45 boost to DEX for most builds with 90 DEX.
If you have access to Gypsy or Minstrel on your server you really shouldn't even be looking at the stat builds for the Alchemist as the job level of 70 for the biochemist greatly increases the success rate for potion creation.

Equipment

Eden Group Equipments Quests

Main article: Eden Group Equipments Quests

Eden Group Equipment is free and a great place to start for gear to use. The One Handed Sword is a good weapon and generally a good choice for an Alchemist and their future classes' use.

General Equipment Recommendations

Main article: Equipment

The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.

Third Class Compatible Equipment

Main article: Geneticist Equipment

It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.

Weapons

After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.

Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/

The weapon used is primarily based upon one's build. For example, an Alchemist prioritizing AGI and ASPD should generally use Swords. Those preferring to maximize damage are better suited with Axes. The following is a listing of the most common weapons and why they are beneficial:

Common Weapons

Swords are some of the most common among Alchemists primarily due to the relatively low ASPD delay as well as their moderate ATK. However, the player will be unable to benefit from having a Blacksmith partner, which is relatively rare. Also, because of the skill Axe Mastery it is evident that one will be able to bring out optimal damage from an Axe. However, Axes have a large ASPD delay, which means they swing slow but hard. On the positive side, players using Axes can not only benefit from Axe Mastery but also a Blacksmith partner.

  • 1130.png 1130 Nagan: A sword that deals extra damage with Level 5 Double Attack and it's rather light, but it lacks of Card Slots. (ATK 120)

Spell Weapons

5% chance to freeze the enemy while attacking, 0.1% chance to get frozen while attacking.

Homunculus System

Main article: Homunculus System

The Homunculus is a pet that kills, supports, and does everything for its master. An 7142 Embryo, from which a Homunculus will be born, can be created via Prepare Potion with the following materials purchasable from the Template:Shop, in the Alchemist guild Template:Navi:

Once an Embryo has been created (or purchased from another player), use the skill Call Homunculus to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like Cute Pets, Homunculi need to be fed or they will leave their owner:

Class Data

Skills

Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.

Skill Description Levels Type
Template:Skill List Throws an 7136 Acid bottle at a foe to deal Template:Gr% physical damage. May break their armor and/or cause Bleeding status by a chance. 5 Offensive
Template:Skill List Throws a 501 Red, 502 Orange, 503 Yellow, 504 White or 505 Blue potion at an ally or yourself for Template:Gr% effectivness of its HP or SP recovery. 5 Supportive
Template:Skill List Protects your or ally's weapon from being stolen or broken for Template:Gr minutes. Requires a 7139 Glistening Coat. 5 Supportive
Template:Skill List Increases ATK +Template:Gr with axes and swords. 10 Passive
Template:Skill List Protects your or ally's headgear from being stolen or broken for Template:Gr minutes. Requires a 7139 Glistening Coat. 5 Supportive
Template:Skill List Throws a 7135 Bottle Grenade at the ground to create a 3x3 cell fire, dealing Template:Gr% Fire property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. 5 Active
Template:Skill List Increases the chance to successfully brew potions by Template:Gr%. Also, increases effectiveness of potions you drink by Template:Gr%. 10 Passive
Template:Skill List Create potions from herbs and various other ingredients by Template:Gr% chance. 10 Supportive
Template:Skill List Creates up to Template:Gr friendly plant-type monsters on the ground. Requires a 7137 Plant bottle. 5 Supportive
Template:Skill List Creates a Marine Sphere (HP Template:Gr) on the ground that will explode on taking damage. Requires a 7138 Marine Sphere Bottle. 5 Supportive
Template:Skill List Protects your or ally's shield from being stolen or broken for Template:Gr minutes. Requires a 7139 Glistening Coat. 5 Supportive
Template:Skill List Protects your or ally's armor from being stolen or broken for Template:Gr minutes. Requires a 7139 Glistening Coat. 5 Supportive

Quest Skills

Skill Description Levels Type Job Level Req. Quest
Template:Skill List Allows the learning of Homunculus Skills 1 Passive N/A Bioethics Quest
The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new 7434 Creation Guide to create Elemental Resistance Potions using their Prepare Potion skill.

Homunculus Skills

Skill Description Levels Type
Template:Skill List Creates a new Homunculus from an 7142 Embryo or summons an existing Homunculus that was stored by using the Vaporize skill. 1 Supportive
Template:Skill List Revives a Homunculus that has been defeated in battle. 5 Supportive
Template:Skill List Stores the owner's Homunculus. 1 Supportive

Soul Link

For more info, see the Alchemist Spirit page.
Skill Description Levels Type
Template:Skill List Allows to throw 657 Berserk Potions to friendly targets regardless of their classes. 1 Supportive
Template:Skill List Attempts to create 200 504 White Potions rapidly. 1 Active
Template:Skill List Attempts to create 200 547 Condensed White Potions rapidly. 1 Active
Template:Skill List Attempts to create 100 970 Alcohols, 50 7136 Acid Bottles and 50 7135 Bottle Grenades rapidly. 1 Active

Unimplemented Skills

These skills were part of the original homunculus skill tree:

Job Bonuses

The Levels in which you receive a certain bonus:

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 6 15 26 34 43
AGI 11 14 40 45 49 50
VIT 20 31 36
INT 1 9 17 23 24 29 38
DEX 2 3 8 13 19 21 25 28 32
LUK

ASPD

Equip Attack Speed From Merchant
Template:Rh | Bare Handed 156 0
Template:Rh | Shield -4 +1
Template:Rh | Dagger -10 +2
Template:Rh | Sword (One Handed) -5 +7
Template:Rh | Axe (One Handed) -5 +3
Template:Rh | Axe (Two Handed) -12 +3
Template:Rh | Mace -5 +5
ASPD Potions Usable
645.png 645 Concentration
656.png 656 Awakening
657.png 657 Berserk

External Links

Template:Navbox Alchemist Template:Navbox Classes Template:Navbox Crafting