Assassin Cross: Difference between revisions
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{{ | {{Infobox Job | ||
|jobBase= | |jobBase=Assassin | ||
|jobType=2-1 Transcendent | |jobType=2-1 Transcendent | ||
|jobLevel = 70 | |||
|Race=[[Human]] | |||
|changesAt=[[Juno]] | |changesAt=[[Juno]] | ||
|skills=5 | |skills=5 | ||
|skillPoints= | |skillPoints=31 | ||
|questSkills=2 | |questSkills=2 | ||
|str=9 | |str=9 | ||
Line 11: | Line 13: | ||
|int=0 | |int=0 | ||
|dex=10 | |dex=10 | ||
|luk=8 | |luk=8}} | ||
== Overview == | |||
| | [[Image: SINX.PNG|thumb|left]] | ||
{{:{{ | |||
| | An elite group of [[Assassin]]s. The Assassin Cross utilizes stealth and confusion in order to land the perfect killing blow. The Assassin Cross has a huge repertoire of lethal arts including ultimate mastery of poison-use, better than the original [[Assassin]]. With these new skills, the Assassin Cross now has a wide choice of brutal methods to overcome opponents. All without ever leaving the shadows... | ||
}} | |||
== Job Change Guide== | |||
{{Transcendent Job Change}} | |||
== Builds == | |||
:''See [[Guillotine Cross#Builds|Guillotine Cross Builds]] for build strategies to work towards. See [[Assassin#Builds|Assassin Builds]] for leveling strategies for just the Assassin Cross leveling stages. Leveling an Assassin Cross is similar to a regular pre-trans Assassin, but with a few new skill additions.'' | |||
'''New Skills Overview:''' | |||
[[Enchant Deadly Poison]] is an extremely powerful buff that enhances most of an Assassin Cross's or even a [[Guillotine Cross]]'s attacks. This buff is also primarily the reason why Assassin Cross and Guillotine Cross classes are one of the few classes that are effective using ctrl-click rather than skill spamming. | |||
[[Create Deadly Poison]] is a requirement for Enchant Deadly Poison. Some serious players will create an alt character purely for the purpose of brewing poison bottles, with specialized brewing stats. | |||
[[Meteor Assault]] is a melee AoE skill that requires a Phen Card or another gear with a similar effect in order not to be interrupted. Most Guillotine Crosses opt to use only [[Rolling Cutter]] in the third class stage. | |||
[[Advanced Katar Mastery]] boosts Katar damage even further. | |||
[[Soul Destroyer]] is a ranged physical damage skill. | |||
== Equipment == | |||
=== Eden Group Equipments Quests === | |||
:''Main article: [[Eden Group Equipments Quests]]'' | |||
Most transcendent characters will have already completed some Eden Equipment quests already and can reuse the equipment. If the character has not done the quest yet, they can do it as a transcendent character as well. The Katar is a good weapon and generally a good choice for an Assassin and their future classes' use. | |||
=== General Equipment Recommendations === | |||
:''Main article: [[Equipment]]'' | |||
The Equipment article lists some general all purpose equipment that is useful through the PvM phase and also for endgame use as well. | |||
=== Third Class Compatible Equipment === | |||
:''Main article: [[Guillotine Cross#Equipment|Guillotine Cross Equipment]]'' | |||
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only. | |||
=== Weapons === | |||
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best. | |||
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/ | |||
A easy way to greatly enhance DPS on a katar is to use {{item |id=5283 Chick Hat}} or using a {{item |id=4117 Sidewinder Card}}. This will make your katar proc [[Double Attack]] at a 50% chance. | |||
Some weapons that couldn't be used as Assassin and can be used by Assassin Cross are: | |||
{{Item List |id=13027 |item=Scalpel |slots=3}} | |||
{{Item List |id=13035 |item=Sandstorm |slots=4}} | |||
{{Item List |id=1269 |item=Inverse Scale}} | |||
{{Item List |id=13034 |item=Desert Twilight |slots=2}} | |||
{{Item List |id=13039 |item=Ivory Knife |slots=2}} | |||
{{Item List |id=13047 |item=Weihna |slots=2}} | |||
One of the main differences of this weapons comparing to the Assassin weapons are the daggers. The strongest 3 slotted dagger is Scalpel instead of Gladius, and the strongest 4 slotted dagger is Sandstorm instead of Main Gauche. | |||
=== Armor === | |||
Assassin Cross Gear | |||
* {{Item List |id=2375 |item=Diabolus Armor |slots=1 |simple=yes}} Highest defense slotted armor, +2 STR, +1 DEX, Set item | |||
* {{Item List |id=15000 |item=Bone Plate |slots=1 |simple=yes}} +1 STR, +3 MDEF, Ignore 10% of the DEF from Demi-human & Brute type monsters. | |||
* {{Item List |id=15013 |item=Claire Suits |slots=1 |simple=yes}} Better version of Chain Mail | |||
* {{Item List |id=2365 |item=Orleans's Gown |slots=1 |simple=yes}} | |||
Assassin / Thief Gear | |||
* {{Item List |id=2336 |item=Thief Clothes |slots=1 |simple=yes}} Extremely light, but limited to the [[Thief]] class and rare. Think carefully before compounding a pair of these with a useful card. (+6 [[DEF]], +1 [[AGI]], 10 weight) | |||
* {{Item List |id=2315 |item=Chain Mail |slots=1 |simple=yes}} Very heavy but gives more [[DEF]] than Thief Clothes and are quite common. (+8 [[DEF]], 330 weight). Since Assassins usually get high STR, thus having large weight limit, this is the most common choice of armor. | |||
* {{Item List |id=2308 |item=Mantle |slots=1 |simple=yes}} / {{Item List |id=2320 |item=Formal Suit |slots=1 |simple=yes}} / {{Item List |id=2302 |item=Cotton Shirt |slots=1 |simple=yes}} / {{Item List |id=2310 |item=Coat |slots=1 |simple=yes}} Useful for different elemental armor, so they are all on different hotkeys. Mink Coats can also be used but they are very heavy. | |||
* {{Item List |id=2339 |item=Pantie |simple=yes}} or {{Item List |id=2371 |item=Pantie |slots=1 |simple=yes}} Cheap and can do a good combo with Undershirt. | |||
== Class Data == | |||
=== Skills === | |||
''For more information about Assassin skills, click [[Assassin#Skills|here]].'' | ''For more information about Assassin skills, click [[Assassin#Skills|here]].'' | ||
Line 29: | Line 103: | ||
! Skill !! Description !! Levels !! Type | ! Skill !! Description !! Levels !! Type | ||
|- | |- | ||
| {{Skill List|skill=Advanced Katar | | {{Skill List|skill=Advanced Katar Mastery}} | ||
|| Increases Katar damage by {{gr|12|20}}%. || 5 | || Increases Katar damage by {{gr|12|20}}%. || 5 | ||
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
|- | |- | ||
| {{Skill List |skill=Create Deadly Poison}} | | {{Skill List |skill=Create Deadly Poison}} | ||
|| Attempt to create {{ | || Attempt to create {{item |id=678 Poison Bottles}} at approximately 20% + (0.4% DEX) + (0.2% LUK) chance. <font color="red">Requires 1 of each: Berserk Potion, Venom Canine, Cactus Needle, Bee Stinger, Poison Spore, Empty Bottle, Karvonidailrol</font> | ||
|| 1 | |||
|style="background:#ccffcc"| Active | |style="background:#ccffcc"| Active | ||
|- | |- | ||
| {{Skill List |skill=Enchant Deadly Poison}} | | {{Skill List |skill=Enchant Deadly Poison}} | ||
|| For {{gr|40| | || For {{gr|40|120}} seconds, multiply Weapon ATK by {{gr|2.8|4}} and Equipment ATK by {{gr|2.8|4}}. Has a chance of causing [[Deadly Poison|deadly poison]] status on each attack. <font color="red">Consumes one {{item |id=678 Poison Bottle}}. || 5 | ||
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
|- | |- | ||
<!-->| {{Skill List |skill=Hallucination Walk (Unimplemented)|Hallucination Walk}} | |||
|| Hides the assassin cross while creating decoys of the player. <font color=red>'''Not Implemented.'''</font>|| 10 | |||
|style="background:#ccffcc"| Active | |||
|-<!--> | |||
| {{Skill List |skill=Meteor Assault}} | | {{Skill List |skill=Meteor Assault}} | ||
|| Attack all enemies within 2 cells in any direction around the caster for | || Attack all enemies within 2 cells in any direction around the caster for ATK * {{gr|3.2|14}} with {{gr|10|55}}% chance of inflicting Stun, Blind or Bleeding status. <font color="red">Cast is interruptable. Not affected by Enchant Deadly Poison.</font> || 10 | ||
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|- | |- | ||
| {{Skill List |skill=Soul | | {{Skill List |skill=Soul Destroyer}} | ||
|| Ranged | || Ranged physical damage that deals ATK * {{gr|1.5|15}} damage.|| 10 | ||
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|} | |} | ||
=== Job Bonuses === | |||
{|class="wikitable" style="text-align:center" | |||
!Stat\Amount || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13 || +14 || +15 | |||
|- | |||
! [[STR]] | |||
| 2 || 7 || 12 || 21 || 29 || 38 || 50 || 54 || 66 || || || || || || | |||
|- | |||
! [[AGI]] | |||
| 3 || 4 || 5 || 15 || 20 || 24 || 25 || 31 || 32 || 33 || 42 || 46 || 51 || 56 || 62 | |||
|- | |||
! [[VIT]] | |||
| 9 || 47 || 69 || || || || || || || || || || || || | |||
|- | |||
! [[INT]] | |||
| || || || || || || || || || || || || || || | |||
|- | |||
! [[DEX]] | |||
| 10 || 23 || 37 || 39 || 43 || 53 || 57 || 61 || 64 || 70 || || || || || | |||
|- | |||
! [[LUK]] | |||
| 3 || 8 || 16 || 18 || 26 || 34 || 48 || 65 || || || || || || || | |||
|} | |||
=== ASPD === | |||
''[[ASPD]] values do not change after [[transcendent|transcending]]. See [[Assassin#ASPD|Assassin (ASPD)]].'' | |||
== Dual Wielding Interface == | |||
<!-- Outdated info about switching and quite wordy. | |||
In the equipment window (ALT+Q) the righthand weapon is in the left column, next to the sprite's right hand, and the lefthand weapon is in the right column, next to the sprite's left hand. If the character has no weapons or shields equipped, then the first single-handed weapon equipped goes into the right hand. If any weapon is in the right hand (including a katar) then the next single-handed weapon equipped goes onto the left hand. This means that if you have a katar equipped, the first single-handed weapon you equip goes onto the left hand (also un-equipping the katar) and the second one goes onto the right hand, while if you start out empty handed the first equipped goes onto the right hand and the second onto the left hand. | |||
--> | |||
Visit this page for more details: [[Dual Wielding]]. <br> | |||
In the equipment window (ALT+Q) the right hand weapon is in the left column. While the left hand weapon is in the right column. <br> | |||
==External Links== | ==External Links== | ||
{{Navbox Assassin}} | {{Navbox Assassin}} | ||
{{ | {{Navbox_Classes}} |
Latest revision as of 10:48, 14 May 2024
Overview
An elite group of Assassins. The Assassin Cross utilizes stealth and confusion in order to land the perfect killing blow. The Assassin Cross has a huge repertoire of lethal arts including ultimate mastery of poison-use, better than the original Assassin. With these new skills, the Assassin Cross now has a wide choice of brutal methods to overcome opponents. All without ever leaving the shadows...
Job Change Guide
Template:Transcendent Job Change
Builds
- See Guillotine Cross Builds for build strategies to work towards. See Assassin Builds for leveling strategies for just the Assassin Cross leveling stages. Leveling an Assassin Cross is similar to a regular pre-trans Assassin, but with a few new skill additions.
New Skills Overview:
Enchant Deadly Poison is an extremely powerful buff that enhances most of an Assassin Cross's or even a Guillotine Cross's attacks. This buff is also primarily the reason why Assassin Cross and Guillotine Cross classes are one of the few classes that are effective using ctrl-click rather than skill spamming.
Create Deadly Poison is a requirement for Enchant Deadly Poison. Some serious players will create an alt character purely for the purpose of brewing poison bottles, with specialized brewing stats.
Meteor Assault is a melee AoE skill that requires a Phen Card or another gear with a similar effect in order not to be interrupted. Most Guillotine Crosses opt to use only Rolling Cutter in the third class stage.
Advanced Katar Mastery boosts Katar damage even further.
Soul Destroyer is a ranged physical damage skill.
Equipment
Eden Group Equipments Quests
- Main article: Eden Group Equipments Quests
Most transcendent characters will have already completed some Eden Equipment quests already and can reuse the equipment. If the character has not done the quest yet, they can do it as a transcendent character as well. The Katar is a good weapon and generally a good choice for an Assassin and their future classes' use.
General Equipment Recommendations
- Main article: Equipment
The Equipment article lists some general all purpose equipment that is useful through the PvM phase and also for endgame use as well.
Third Class Compatible Equipment
- Main article: Guillotine Cross Equipment
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.
Weapons
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
A easy way to greatly enhance DPS on a katar is to use 5283 Chick Hat or using a 4117 Sidewinder Card. This will make your katar proc Double Attack at a 50% chance.
Some weapons that couldn't be used as Assassin and can be used by Assassin Cross are:
13027 Scalpel [3] |
13035 Sandstorm [4] |
1269 Inverse Scale |
13034 Desert Twilight [2] |
13039 Ivory Knife [2] |
13047 Weihna [2] |
One of the main differences of this weapons comparing to the Assassin weapons are the daggers. The strongest 3 slotted dagger is Scalpel instead of Gladius, and the strongest 4 slotted dagger is Sandstorm instead of Main Gauche.
Armor
Assassin Cross Gear
- 2375 Diabolus Armor [1] Highest defense slotted armor, +2 STR, +1 DEX, Set item
- 15000 Bone Plate [1] +1 STR, +3 MDEF, Ignore 10% of the DEF from Demi-human & Brute type monsters.
- 15013 Claire Suits [1] Better version of Chain Mail
- 2365 Orleans's Gown [1]
Assassin / Thief Gear
- 2336 Thief Clothes [1] Extremely light, but limited to the Thief class and rare. Think carefully before compounding a pair of these with a useful card. (+6 DEF, +1 AGI, 10 weight)
- 2315 Chain Mail [1] Very heavy but gives more DEF than Thief Clothes and are quite common. (+8 DEF, 330 weight). Since Assassins usually get high STR, thus having large weight limit, this is the most common choice of armor.
- 2308 Mantle [1] / 2320 Formal Suit [1] / 2302 Cotton Shirt [1] / 2310 Coat [1] Useful for different elemental armor, so they are all on different hotkeys. Mink Coats can also be used but they are very heavy.
- 2339 Pantie or 2371 Pantie [1] Cheap and can do a good combo with Undershirt.
Class Data
Skills
For more information about Assassin skills, click here.
Skill | Description | Levels | Type |
---|---|---|---|
Template:Skill List | Increases Katar damage by Template:Gr%. | 5 | Passive |
Template:Skill List | Attempt to create 678 Poison Bottles at approximately 20% + (0.4% DEX) + (0.2% LUK) chance. Requires 1 of each: Berserk Potion, Venom Canine, Cactus Needle, Bee Stinger, Poison Spore, Empty Bottle, Karvonidailrol | 1 | Active |
Template:Skill List | For Template:Gr seconds, multiply Weapon ATK by Template:Gr and Equipment ATK by Template:Gr. Has a chance of causing deadly poison status on each attack. Consumes one 678 Poison Bottle. | 5 | Supportive |
Template:Skill List | Attack all enemies within 2 cells in any direction around the caster for ATK * Template:Gr with Template:Gr% chance of inflicting Stun, Blind or Bleeding status. Cast is interruptable. Not affected by Enchant Deadly Poison. | 10 | Offensive |
Template:Skill List | Ranged physical damage that deals ATK * Template:Gr damage. | 10 | Offensive |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
STR | 2 | 7 | 12 | 21 | 29 | 38 | 50 | 54 | 66 | ||||||
AGI | 3 | 4 | 5 | 15 | 20 | 24 | 25 | 31 | 32 | 33 | 42 | 46 | 51 | 56 | 62 |
VIT | 9 | 47 | 69 | ||||||||||||
INT | |||||||||||||||
DEX | 10 | 23 | 37 | 39 | 43 | 53 | 57 | 61 | 64 | 70 | |||||
LUK | 3 | 8 | 16 | 18 | 26 | 34 | 48 | 65 |
ASPD
ASPD values do not change after transcending. See Assassin (ASPD).
Dual Wielding Interface
Visit this page for more details: Dual Wielding.
In the equipment window (ALT+Q) the right hand weapon is in the left column. While the left hand weapon is in the right column.