Axe: Difference between revisions

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Axes can be used by Swordman, Knight, Crusader, and Assassin, but are generally used by Merchant, Alchemist, Blacksmith and Super Novice classes. Axes come in many varieties, with more slotted versions being dropped by monsters. Axes have medium-high to high ATK, but have lower attack speed than Swords or Daggers. Many axes are sold from NPCs. All axes are also naturally unbreakable except in upgrade attempts.

Size Damage
Small 50%
Medium 75%
Large 100%

Note: Forge denotes the Blacksmith ability Smith Axe. These versions have no slots, but can have elemental or strong modifiers.

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One-Handed Axe

Name Possible Slots Weapon Level Attack Weight Notes
1301.png 1301 Axe Smith, 1301 3, 1302 4 1 38 80 N/A
1307.png 1307 Windhawk 0 2 115 150 ASPD +5%
1304.png 1304 Orcish Axe 1304 0, 1309 4 3 75 150 N/A
1311.png 1311 Vecer Axe 0 3 130 150 ATK +20 if user's base LUK is 91 or higher,
Critical +5 if user's base DEX is 91 or higher,
+15% Mammonite damage if user's base LUK and DEX are 91 or higher
1306.png 1306 War Axe 1 3 140 420 DEX +2, LUK +2
1305.png 1305 Cleaver 0 4 140 120 +5% dealt vs. demi-human, 30% chance to find 517 Meat when killing brute
1310.png 1310 Glorious Cleaver 0 4 130 0 Increases physical damage vs. Demi-Humanby 70%.
Physical attacks bypass the defense of Demi-Human race targets by 25%.
Character bound.
  • +6 upgrade bonus:
- ASPD +5%
- [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
- Increases defense bypassing by 5%.
  • +9 upgrade bonus:
- ASPD +5%
- Adds a 5% chance of using [Fatal Wound] Lv 1 on the target when doing a physical attack.
- Adds a 20% chance of using [Fatal Wound] Lv 2 on the target when Mammonite is used.

Two-Handed Axe

Since these axes are two-handed, a shield cannot be worn at the same time. Only Swordman and Merchant-based classes can wield these, but they are used primarily by the Blacksmith and Mastersmith class.

Name Possible Slots Weapon Level Attack Weight Notes
1354.png 1354 Hammer Smith, 1354 2, 1355 3 2 120 200 N/A
1375.png 1375 Berdysz 2 3 200 250 Resist +13% vs. Medium, resist +15% vs. Large
1380.png 1380 Brave Insane Battle Axe 0 3 200 0 STR +3.
Increases damage to [Demi-Human] by 55%.
Adds a 2% chance for when dealing physical damage,
the user will have a 100% chance of damaging the target's armor for 3 seconds.
1357.png 1357 Buster Smith, 1357 1, 1358 2 3 155 220 N/A
1391.png 1391 Eden Group Two Handed Axe I 0 3 195 0 Character bound.
1360.png 1360 Two-Handed Axe Smith, 1360 1, 1361 2 3 185 250 N/A
1379.png 1379 Valorous Insane Battle Axe 0 3 120 0 STR +3
Increases phyiscal damage to [Demi-Human] race targets by 55%.
Physical attacks bypass the defense of [Demi-Human] race targets by 20%.
1384.png 1384 Veteran Axe 2 3 250 300 level 3 Magnum Break by chance when casting Hammer Fall, ATK +10 for every maxed forging skill
1363.png 1363 Bloody Axe 0 4 170 400 STR +10, Increases movement speed
1385.png 1385 Bradium Stonehammer 0 4 210 270 Increase the chance of inflicting Stun on the target when using Hammer Fall by 5%.
Each upgrade increases the chance by 2%.
1370.png 1370 Doom Slayer 0, 1371 1 4 10 600 ASPD -40%
Doubles the SP cost of skills.
  • If the user's base Str is 95 or higher:
- ATK +340
- Adds a 30% chance of inflicting Stun on the target when doing a melee attack.
- Adds a 5% chance of damaging the target's armor when doing a physical attack.
1387.png 1387 Giant Axe 1 3 330 400 Increases the damage inflicted with High Speed Cart Ram by 15%.
  • If the user's base STR is 96 or higher:
- HIT +10
- ASPD +3%
1382.png 1382 Glorious Twohanded Axe 0 4 220 0 Increases physical damage vs. [Demi-Human] by 70%.
Physical attacks bypass the defense of [Demi-Human] race targets by 25%.
  • +6 upgrade bonus:
- [Slaughter] Lv 2: Increases physical damage bonus by (Upgrade - 3) ^ 2, til an upgrade of +14.
- Increases defense bypassing by 5%.
- Adds a 5% chance of using [Fatal Wound] Lv 1 on the target when doing a physical attack.
  • +9 upgrade bonus:
- Increases the chance of using [Fatal Wound] to 10%.
- Adds a 20% chance of using [Fatal Wound] Lv 2 on the target when Mammonite or High Speed Cart Ram is used.
1364.png 1364 Great Axe 0 4 187 180 Stun by chance, Mammonite pushes the target by 5 cells
1369.png 1369 Guillotine 0 4 215 300 Coma by chance vs. Demi-Human, SP +2 each attack vs. demi-human, SP +20 with each Demi-Human killed
1376.png 1376 Heart Breaker 1 4 175 200 Critical +20 and increased by upgrade level, ASPD +5%, level 3 Hammer Fall by chance when equipped by Mastersmith or Biochemist
1377.png 1377 Hurricane Fury 1 4 332 350 Resist +10% vs. medium and increased by upgrade level, ASPD +2% for each upgrade, level ? Pulse Strike by chance
1366.png 1366 Light Epsilon 0 4 180 230 +3% dealt vs. Demon, enables level 3 Heal
1365.png 1365 Sabbath 0 4 120 230 Critical +50 vs. undead, coma by chance vs. demon
1367.png 1367 Slaughter 0 4 120 250 Pierce brute DEF, coma by chance vs. brute
1368.png 1368 Tomahawk 0 4 165 250 Enables level 1 Tomahawk Throwing
28101.png 28101 Tornado Axe 1 4 320 400 Reduces the cooldown of Axe Tornado by 1 second.
1395.png 1395 Vellum Buster 0 4 50 250 Status during WoE & PvP:
  • Reduces target's SP by 10% when dealing melee damage.
1396.png 1396 Vellum Guillotine 0 4 300 550 Status during WoE & PvP:
  • Increases physical damage against players by 40%.
  • Bypasses 30% of player's defense.
  • +6 or higher bonus: increases damage by 40% when using Axe Boomerang or Power Swing.
  • +9 or higher bonus: increases physical damage against players by an additional 60%.

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