Auto Counter: Difference between revisions

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{{Template:Skills
#REDIRECT [[Counter Attack]]
|skillType    = Active
|skillLvl    = 5
|skillAttType = None
|skillSpCost  = 3
|skillTarget  = Self
|skillRange  = None
|skillDur    = 0.4*SkillLV sec
|skillReq    = [[Two-Handed Sword Mastery]] (Lv1)
|skillCast    = Instant
|skillDelay  = None
|skillEffect  = Puts character into the counter stance until duration expires. If attacked from the front while in counter stance, character will block the attack and counterattack. While in the counter stance, the character cannot move.
The counter attack doubles Critical Rate but that doesn't mean the user can hit the target without failure.
<table class="wikitable">
<tr><th>Level</th><th>Duration (sec.)</th>
</tr><tr>
<td>1</td><td>0.4</td>
</tr><tr>
<td>2</td><td>0.8</td>
</tr><tr>
<td>3</td><td>1.2</td>
</tr><tr>
<td>4</td><td>1.6</td>
</tr><tr>
<td>5</td><td>2.0</td></tr>
</table>
|skillUpgrade =
<table class="wikitable">
<tr><th>Upgrade</th><th>Effect</th><th>Obtain via</th>
</tr><tr>
<td>[[Auto-Counter Retention]]</td><td>Allows Auto-Counter to counter all attacks through-out it's full duration - but only for other players. If anything but a player attacks during the duration, it will instantly cancel like normal.</td><td>[[Black Ribbon]] (Loki)</td></tr>
</table>
}}

Latest revision as of 10:48, 14 May 2024

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