Ankle Snare: Difference between revisions

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{{Template:ChangedSkills
{{Skill Info
|skillType    = Active
|class=Hunter
|skillLvl    = 5
|class2=Mercenary
|skillReq    = [[Skid Trap]] (Lv1)
|type=Active
|skillSpCost  = 12
|levels=5, selectable
|skillTarget  = Ground
|prereqs=([[Hunter]]) [[Skid Trap]] Lv. 1
|skillRange  = 3 cells
|spcost=12
|skillAttType = None
|delay=[[ASPD]]
|skillCast    = Instant
|duration=[300 − (Skill Level × 50)] seconds
|skillDelay  = None
|target=Ground
|skillDur    = 300 - 50*SkillLV sec
|area=3x3
|skillCost    = 1 {{ItemLink |id=1065 |name=Trap}}
|range_x=3
|skillEffect = *''Requires 1 Trap''
|catalyst=1 {{item|id=1065 Trap}} or {{item|id=7940 Special Alloy Trap}}
}}
'''Ankle Snare''' (Alt: ''Ankle Snare'') is a 2<sup>nd</sup> class active skill available as [[Hunter]], [[Sniper]] and some [[Mercenary System|Mercenaries]].
 
==Effect==
Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it.
 
{|class=wikitablec
!Level!!Base Effect Duration!!Trap Duration
|-
!1
|4s||250s
|-
!2
|8s||200s
|-
!3
|12s||150s
|-
!4
|16s||100s
|-
!5
|20s||50s
|}
  <span style="white-space:normal;">'''{{tooltip|Effect Duration|Minimum is 7 seconds against players.}}''' = [Base_Effect_Duration − Target_AGI ÷ 10]s</span>
 
===Notes===
*Although trapped enemies cannot move, they can still attack and use skills.
*Enemies can also be released through [[Remove Trap]].
*Guild castles contain some map squares on which this trap is not visible. Even though it can't be seen, the snare is still there and functional.
*If the triggering player or monster cannot be knocked back (during the [[War of Emperium]], [[Boss Protocol|Boss]] monsters or {{item|id=2125 Strong Shield}} users for example), they may move past a trap before coming to a stop. They may also occupy multiple snares. When this happens, the Effect Duration of the first trap they encountered determines how long they remain trapped. All of the traps they occupy will vanish at the same time. Using [[Remove Trap]] on any of the traps will remove all of them, but return only one Trap.
*This trap cannot be pushed back.
*This skill is required to be maxed out (Lv. 5) in order to unlock the arrow-related skills of a [[Ranger]].


Creates an Ankle Snare in the targeted cell. Any monster that steps within 1 cell of the trap will become snared for {{Formula|* SkillLV /(Target AGI * 0.1)}} seconds (minimum of 3 seconds). In [[PvP]] zones, players may be snared too (including the creator of the trap!).
==About Traps==
*If the player has learned [[Ranger]]'s [[Trap Research]], this skill can be used with {{item|id=7940 Specialty Alloy Traps}} instead. In which case the skills [[Remove Trap]] and [[Keen Nose]] will yield a {{item|id=7940 Special Alloy Trap}} instead of a plain {{item|id=1065 Trap}}. If both kinds of trap are present in the inventory, the plain traps will take priority as catalyst for this skill.
*This trap can be set into ''null cells''. When using this skill onto a forbidden (black) area of the map, the skill will fail with a warning  message, and no SP or Trap will be used. However, if the skill is cast onto a map square which is occupied by an object (not an entity), the SP and Trap will be consumed, but a trap will not be set and a warning message will not be issued. These map squares can be identified when the green targeting square vanishes. {{map|id=c_tower3 Clock Tower 3F}}, is an example of a map full of (non-obvious) locations that will cause  this. Many guild castles also contain map squares with this behavior, only the targeting square might not disappear.
*Trap Duration lasts 4 times as long in [[War of Emperium]].
*Traps occupy 1 cell.
*Traps can only be placed up to 2 cells next to players, monsters or another trap.
*Traps can be activated by and will affect allies, enemies and the user in [[PvP]] environment.
*Traps have a durability of 3,500 HP.
*Traps will not activate if the user is under the effect of [[Manhole]].
*Like ground skills, traps can also be swept by [[Ganbantein]], [[Earth Drive]] and [[Crazy Vines]].
 
==Related Skills==
*[[Remove Trap]]
*[[Spring Trap]]
*[[Detonator]]
*[[Keen Nose]]
*[[Hover]]
*[[Trample]]


Boss monsters are snared for 1/5th of the normal time and will teleport almost certainly when snared. A snared target cannot sit, stand or move away from the cell on which they are snared, but can use skills and items and make attacks on anyone within range.
The skill [[Remove Trap]] can be used to cancel an Ankle Snare that has already caught a player.


Ankle Snare traps are invisible in [[PvP]], but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. The use of any invisibility detection skill will reveal the trap. If not tripped by the end of the duration, the Ankle Snare will turn back into a Trap item on the floor and can be reclaimed.
<table class="wikitablec">
<tr>
<th align="center">Level</th>
<td align="center">1</td>
<td align="center">2</td>
<td align="center">3</td>
<td align="center">4</td>
<td align="center">5  </td>
</tr><tr>
<th align="center">Trap Duration (seconds)</th>
<td align="center">250</td>
<td align="center">200</td>
<td align="center">150</td>
<td align="center">100</td>
<td align="center">50</td>
</tr><tr>
<th align="center"> Immobilization Duration (seconds) </th>
<td align="center">4</td>
<td align="center">8</td>
<td align="center">12</td>
<td align="center">16</td>
<td align="center">20</td></tr>
</table>
|skillOther= '''Loki: '''
*Traps have increased hp / damage
}}
{{Navbox Hunter}}
{{Navbox Hunter}}
[[Category:Changed Skills]]

Latest revision as of 10:47, 14 May 2024

Template:Skill Info Ankle Snare (Alt: Ankle Snare) is a 2nd class active skill available as Hunter, Sniper and some Mercenaries.

Effect

Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it.

Level Base Effect Duration Trap Duration
1 4s 250s
2 8s 200s
3 12s 150s
4 16s 100s
5 20s 50s
Template:Tooltip = [Base_Effect_Duration − Target_AGI ÷ 10]s

Notes

  • Although trapped enemies cannot move, they can still attack and use skills.
  • Enemies can also be released through Remove Trap.
  • Guild castles contain some map squares on which this trap is not visible. Even though it can't be seen, the snare is still there and functional.
  • If the triggering player or monster cannot be knocked back (during the War of Emperium, Boss monsters or 2125 Strong Shield users for example), they may move past a trap before coming to a stop. They may also occupy multiple snares. When this happens, the Effect Duration of the first trap they encountered determines how long they remain trapped. All of the traps they occupy will vanish at the same time. Using Remove Trap on any of the traps will remove all of them, but return only one Trap.
  • This trap cannot be pushed back.
  • This skill is required to be maxed out (Lv. 5) in order to unlock the arrow-related skills of a Ranger.

About Traps

  • If the player has learned Ranger's Trap Research, this skill can be used with 7940 Specialty Alloy Traps instead. In which case the skills Remove Trap and Keen Nose will yield a 7940 Special Alloy Trap instead of a plain 1065 Trap. If both kinds of trap are present in the inventory, the plain traps will take priority as catalyst for this skill.
  • This trap can be set into null cells. When using this skill onto a forbidden (black) area of the map, the skill will fail with a warning message, and no SP or Trap will be used. However, if the skill is cast onto a map square which is occupied by an object (not an entity), the SP and Trap will be consumed, but a trap will not be set and a warning message will not be issued. These map squares can be identified when the green targeting square vanishes. Template:Map, is an example of a map full of (non-obvious) locations that will cause this. Many guild castles also contain map squares with this behavior, only the targeting square might not disappear.
  • Trap Duration lasts 4 times as long in War of Emperium.
  • Traps occupy 1 cell.
  • Traps can only be placed up to 2 cells next to players, monsters or another trap.
  • Traps can be activated by and will affect allies, enemies and the user in PvP environment.
  • Traps have a durability of 3,500 HP.
  • Traps will not activate if the user is under the effect of Manhole.
  • Like ground skills, traps can also be swept by Ganbantein, Earth Drive and Crazy Vines.

Related Skills


Template:Navbox Hunter