Amatsu Dungeon Entrance Quest: Difference between revisions

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Latest revision as of 10:47, 14 May 2024

Template:Quest Info

  1. Speak to the Guard Soldiers in Amatsu Template:Navi. He will tell you not to enter the house. In there is the master's mother and she has been sick for several months.
    File:Amatsu-GateSoldier.png
  2. Now, go to the castle and find the Lord of Palace Template:Navi on the 4th floor. Tell him you heard his mother is sick. He will ask you to cure his mother.
    File:Lord-of-Palace.png
  3. After this, head back outside and go to a boy named Kouji near the walls Template:Navi. Speak to him twice.
    File:Amatsu-Kouji.png
  4. Head North and go to the shrine Template:Navi.
  5. Talk to the NPC named Kitsune Mask Template:Navi. He'll teach you how to get rid of the ghost.
    File:Amatsu-KitsumeMask.png
  6. Go into the house in step 1 Template:Navi. Speak to her until the ghost leaves. If you fail to get rid of the ghost each time you talk to her then she will kick you out; just keep trying. When you succeed, you will see dead Nine Tails. You will receive a 1022 Nine Tails.
    File:Amatsu-Grandma.png
    • Note: It is possible to consecutively fail upwards of ~20x. If you talk to the small boy NPC Kouji again, he will mention the power of Acolytes, bears, and tigers.
    • Kitsune Mask NPC also mentions the power of animals.
    • The chance of successful exorcism may increase when having 523 Holy Water and 948 Bear's Footskin in your inventory.
  7. Talk to the Lord of Palace again with a 1022 Nine Tails in your inventory as a proof. He'll thank you for your work, and give you a 7160 Feudal Lord Permit to the dungeon. The dungeon is located on the 5th floor. Simply walk up the ladder you see as you enter the 4th floor, and speak to the NPC waiting there, and he'll let you in.
    • Note: Do NOT try to use another character's 7160 Feudal Lord Permit to access the dungeon before or after doing the quest for yourself.
    • The guard at the dungeon entrance will realize that you are using a permit other than your own and take it.
    • It doesn't matter if you borrow a friend's permit or put one of your alternate character's permits into storage, the guard will take it regardless. This will leave you and the other character permitless.