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Template:Homunculus Info An Amistr is one of the creatures available through the Homunculus System, summonable by Alchemist and Biochemist who have completed the Bioethics Quest.

About Amistr

Primarily a tank type, Amistr sports the highest VIT and Max HP growth among all Homunculi. Its skills are all centered to serve as a distraction and take on hits for its master by switching their positions using Castling and by boosting its HP and DEF further. However, it lacks MDEF, making it vulnerable to magic, as well as offensive skills to quickly dispatch its target. Fortunately, its high VIT allows extremely high healing values from Aid Potion and Aid Condensed Potion, saving a good amount of potions to heal it to full health. Amistrs require the consumption of 912 Zargon for feeding.

Appearances

Like all Homunculi, Amistr is obtainable in two styles, in this case visually resembling land animal life: one appears as a white fluffball sheep/goat, the other a pinkish brown hippo-like creature. Outside an aesthetic sense, there is ultimately no difference between "Sheep Amistr" and "Hippo Amistr", as they possess the same pool of skills and general stat growth. Transforming Amistr from its adolescent appearance into a mature form requires a 12040 Stone of Sage when it possesses loyal disposition towards its creator.

Amistr and Alchemist Builds

Due to its tanking abilities and lack of offensive skills, Amistr works best with Alchemists capable to deal high damage. Because an Amistr cannot kill as quickly as the other homunculi save possibly the Lif, it serves more of a distraction to enemies while the master and his party take their opponents down. The Amistr also work well with tank builds as Amistr Bulwark gives equipment DEF to the master, further reducing physical damage. Although great tanks are good distractions, Amistrs are more suited to player versus monster engagements as smart players will opt to ignore the Amistr completely and focus on its master instead.

Pros

Cons

Homunculus Data

Stat Growth

Level up bonus chance:

Level up Bonus STR AGI VIT INT DEX LUK
+0 2/13 (15.38%) 6/17 (35.29%) 6/17 (35.29%) 9/10 (90%) 7/17 (41.17%) 7/17 (41.17%)
+1 10/13 (76.92%) 10/17 (58.82%) 10/17 (58.82%) 1/10 (10%) 10/17 (58.82%) 10/17 (58.82%)
+2 1/13 (7.69%) 1/17 (5.88%) 1/17 (5.88%) - - -

Expected stats at various levels (lowest 5% and highest 5% thresholds):

Level Max HP Max SP STR AGI VIT INT DEX LUK
10 1,191 ~ 1,329 28 ~ 37 27 ~ 30 21 ~ 26 39 ~ 44 11 ~ 13 27 ~ 32 15 ~ 20
20 2,200 ~ 2,419 53 ~ 62 35 ~ 40 27 ~ 34 45 ~ 52 11 ~ 15 32 ~ 38 20 ~ 26
30 3,231 ~ 3,489 79 ~ 86 43 ~ 51 32 ~ 41 50 ~ 61 12 ~ 17 37 ~ 44 25 ~ 32
40 4,261 ~ 4,560 103 ~ 112 52 ~ 60 39 ~ 49 57 ~ 67 13 ~ 17 43 ~ 52 31 ~ 40
50 5,291 ~ 5,629 126 ~ 139 60 ~ 71 45 ~ 58 63 ~ 76 14 ~ 18 47 ~ 58 35 ~ 46
60 6,321 ~ 6,700 153 ~ 162 69 ~ 80 51 ~ 66 70 ~ 84 14 ~ 20 53 ~ 65 41 ~ 53
70 7,361 ~ 7,759 177 ~ 188 77 ~ 89 58 ~ 73 76 ~ 91 14 ~ 21 59 ~ 70 47 ~ 58
80 8,391 ~ 8,820 200 ~ 215 86 ~ 100 65 ~ 80 84 ~ 98 16 ~ 23 64 ~ 78 52 ~ 66
90 9,431 ~ 9,889 227 ~ 238 96 ~ 109 72 ~ 89 90 ~ 107 16 ~ 24 70 ~ 83 58 ~ 71
99 10,361 ~ 10,840 250 ~ 260 104 ~ 118 77 ~ 95 95 ~ 113 16 ~ 25 74 ~ 89 62 ~ 77

These statistics may greatly vary if evolved.

Skills

Skill Description Levels Type
Template:Skill List Instantaneously switches Amistr's and owner's location. 5 Active
Template:Skill List Increases Amistr's and owner's VIT by Template:Gr for Template:Gr seconds. 5 Supportive
Template:Skill List Increases Max HP by Template:Gr%, HP Recovery by Template:Gr% and DEF by Template:Gr%. 5 Passive
Template:Skill List Ultimate Skill. Increases ATK by Template:Gr% and allows to leech 20% of the damage as HP. 3 Active


Template:Navbox Homunculus