Malangdo Enchant: Difference between revisions

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Revision as of 02:19, 21 May 2024

Overview

In Malangdo, there is an NPC Mayomayo Template:Navi who can add enchantments (similar to Mora Enchants and Biolab Enchants) to many Level 3 and 4 weapons in exchange for Malangdo coins. The kind of coin used determines the types of enchantments available. Machines near Mayomayo will convert between the various types of coins, as well as allow conversion of 6417 Silvervine Fruit from the Kafra Shop to 6418 A Class Coins. 6423 Seagod's Anger, one step above the A Class Coin, cannot be obtained in this way.

Each weapon has a Cost Multiplier, and a coin class requires a different number of coins to enchant (the Base Cost). The number of coins needed is the multiplication of both of them. For example, putting an E Class enchantment (Base Cost 15) on a 1377 Hurricane Fury (Cost Multiplier 4) would require 60 6422 E Class Coin (15 × 4).

  • The enchantments on a weapon can be reset using 1 Silvervine Fruit, all enchantments will be reset.
  • There is no chance of failure; an enchant will always be given, though some are better than others.
  • Cards and refines are not lost.
  • You must have the weapon equipped before speaking to the NPC in order to enchant the weapon or reset the enchantments on the weapon.
  • If using 6418 A Class Coins or 6423 Seagod's Anger, the player may select one of 3 types of enchants: Melee, Ranged or Magic.
  • If a weapon has 3 card slots, only one Malangdo enchantment is possible (This has been tested and verified).

Enchanting Costs (by coin type)

Coin Type Base Cost
6423.png 6423 Seagod's Anger
1
6418.png 6418 A Class Coin
2
6419.png 6419 B Class Coin
3
6420.png 6420 C Class Coin
6
6421.png 6421 D Class Coin
10
6422.png 6422 E Class Coin
15

Conversion of Coins

10 coins of one type can be exchanged for 26~29 coins of one type lower, or 30 coins can be exchanged for 7~9 coins of one type higher. 10 Silvervine Fruit can be exchanged for 26~29 A Class Coins (the reverse cannot be done).

When obtaining coins from the iRO Cash Shop Silvervine Fruit, and assuming average luck, the following table provides enchant statistics and costs for a weapon cost multiplier of 1.

Coin Type Quantity Cost per (KP) Available attempts Cost per enchant attempt (KP)
Silvervine Fruit 10 10 - -
A Class Coin 28 3.57 14 7.14
B Class Coin 78 1.28 26 3.85
C Class Coin 220 0.455 36.7 2.72
D Class Coin 615 0.162 61.5 1.63
E Class Coin 1720 0.058 114.7 0.87

The following table provides average exchange rates when attempting higher class enchants from E Class coins.

Desired Coin Type Quantity Cost per (E Class coins) Cost per attempt (E Class coins)
E Class Coin 1580 1 15
D Class Coin 422 3.75 37.5
C Class Coin 112 14 84.4
B Class Coin 30 53 159
A Class Coin 8 197 396

List of Enchantable Weapons & Multipliers

The Cost Multiplier is multiplied against the coin class' Base Cost for enchanting. It is not the number of 6418 A Class Coins used; A Class Coins have a Base Cost of 2, so it requires double the multiplier.

Daggers

Katars

One Handed Axes

Two Handed Axes

One Handed Swords

Two Handed Swords

One Handed Spears

Two Handed Spears

One Handed Staves

Two Handed Staves

Maces

Books

Knuckles

Bows

Instruments

Whips

Gun


*The (more) slotted versions of this weapon are also eligible.

† The (more) slotted versions of this weapon are not eligible.

Possible Enchants

6423 Seagod's Anger

Melee Ranged Magic
ASPD +1 ASPD +1 Spell 3~6
Fighting Spirit 5~8 Expert Archer 3~6 Magic 1~3*
Sharp 4~5 Sharp 4~5 INT +3~6
AGI +3~6 AGI +3~6 DEX +3
  • Shown as MATK +1~2% on iRO

6418 A Class Coins

Melee Ranged Magic
ASPD +1 ASPD +1 Spell 2~5
Fighting Spirit 4~7 Expert Archer 2~5 Magic 1~2*
Sharp 2~3 Sharp 2~3 INT +2~5
AGI +2~5 AGI +2~5 DEX +2~3
  • Shown as MATK +1~2% on iRO

6419 B Class Coins

6420 C Class Coins

6421 D Class Coins

6422 E Class Coins

Please check the enchant descriptions page for the descriptions on each enchant.

Purported Rates

These are the purported enchant rates[1]:

6423.png 6423 Seagod's Anger

Percentage Melee Range Magic
14.4% AGI +3, Fighting Spirit 5,Sharp 4 AGI +3, Expert Archer 3, Sharp 4 INT +3, DEX +3, Spell 3
12.6% AGI +4 AGI +4 INT +4
10.8% Fighting Spirit 6, Sharp 5 Expert Archer 4, Sharp 5 MATK +1%, Spell 4
8.1% AGI +5 AGI +5 INT +5
7.2% Fighting Spirit 7 Expert Archer 5 Spell 5
3.6% AGI +6 AGI +6 INT +6
2.7% ASPD +1 ASPD +1 MATK +2%
0.9% Fighting Spirit 8 Expert Archer 6 Spell 6

6418.png 6418 A Class Coin

Percentage Melee Range Magic
14.4% AGI +2, Fighting Spirit 4, Sharp 2 AGI +3, Expert Archer 2, Sharp 2 INT +2, DEX +2, Spell 2
12.6% AGI +3 AGI +3 INT +3
10.8% Fighting Spirit 5, Sharp 3 Expert Archer 3, Sharp 3 DEX +3, Spell 3
8.1% AGI +4 AGI +4 INT +4
7.2% Fighting Spirit 6 Expert Archer 4 Spell 4
3.6% AGI +5 AGI +5 INT +5
2.7% ASPD +1 ASPD +1 MATK +1%
0.9% Fighting Spirit 7 Expert Archer 5 MATK+2%, Spell 5

6419.png 6419 B Class Coin

Percentage Enchants
18.8% STR +1, AGI +1, INT +1
9.4% STR +2, AGI +2, INT +2
4.7% STR +3, AGI +3, INT +3
0.4% STR +4, AGI +4, INT +4

6420.png 6420 C Class Coin

Percentage Enchants
18.8% DEX +1, VIT +1,LUK +1
9.4% STR +1, AGI +1, INT +1
4.7% STR +2, AGI +2, INT +2
0.4% STR +3, AGI +3, INT +3

6421.png 6421 D Class Coin

Percentage Enchants
18.8% Max HP +100, Max HP +200, Attack1
9.4% DEX +1, VIT +1, LUK +1
4.7% STR +1, AGI +1, INT +1
0.4% STR +2, AGI +2, INT +2

6422.png 6422 E Class Coin

Percentage Enchants
18.8% MDEF +4, DEF +6, Max SP +100
9.4% Max HP +100, Max HP +200, Attack 1
4.7% DEX +1, VIT +1, LUK +1
0.4% STR +1, AGI +1, INT +1

References

  1. Purported by Renouille here


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